The Sport of Badminton

Pickleball is a racquet sport that combines elements of badminton, m, and m m. The net is similar to a tennis net, but is mounted lower. The game is played with a hard paddle and a waffle balls Although Pickleball appears to be very similar to tennis, there are key differences that make Pickleball more enjoyable to less athletic players. The ball in Pickleball, because of the holes and because of the plastic material it is made out of, moves at a much slower speed. Equally important is the size of the court which is smaller than a tennis court. This smaller area combined with the slower-moving ball makes Pickleball much easier to play than tennis.

Originally invented as a backyard pastime, Pickleball is now an organized sport represented by national and international governing bodies The Pickleball court is similar to a badminton court in sizes The actual size of the court is 20X44i The net is hung at 36 inches on the ends, and 34 inches in the middle. The court has six zones three on each side of the nets Each side has a no volley zone, a right service court, and a left service court The ball is served underhand starting from the right-hand side of the court and is served diagonally to the opponent‘s service zone. If the serving team scores the point the same player continues to serve but switches side of the court to serve from.

The right side of the court is used when a team has an even score and the left service court is used when the serving team has an odd number of points, Points are scored by either team in a system called rally scoring, The receiving and returning of service must bounce on the floor before being hit i.e. cannot be volleyed. Consequently the server’s partner usually stays at the baseline until the first return has been hit back. Pickleball is an ideal sport for people who may be less athletic than some of their peers. The ball moves slower allowing for more time to receive the ball and hit it back strategically,

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Gamefowl Breeder

The establishment or “fixing” of such characteristics Is accomplished by repeated Infusions of those heartsickness without concern for genealogical purity or so called breed names. All which follows is merely an expansion and development of those principles. Throughout the following pages you will find the pronoun “l” used frequently. It Is strictly a style of writing. An informal conversation style, as If we were talking together, which makes for easier reading and clearer understanding.

Definitely it is not a “know it all” attitude or any desire to pose as an authority. Rather it represents an honest expression of opinion based upon my own experiences. – Narragansett Chapter 1 The Uncertainties of Breeding The transmission of hereditary characteristics is beyond the comprehension of mankind. Our greatest scientists have identified, classified, named, and theorized upon the numerous factors involved, yet have never been able to create a living organism or to predict with certainty what the various elements in combination would produce.

Accordingly, it is no wonder that the most scientific practices result in failure, whereas an obscure and Improbable combination occasionally produces phenomenal results. An example of the latter comes to mind: (a) The Berg Blue Muffs which first were produced by a 16-year-old boy from a wild combination of game fowl. (b) The world’s champion harness horse, Peter Manning, which was sired by an obscure young stallion mated to a slab sided mare which Warren Wright hitched to his wagon while delivering his yeast cakes. C) The Thomas W, Murphy family of “Abraham” fowl which resulted from a stolen nest mating of an unknown cook and a stray hen which hatched and raised her brood of chicks upon the grounds of Mr.. Murphy’s neighbor, Abraham Strauss. Hence the name Abraham. These are but a few examples, no doubt you can enumerate many more. They are what I call “lottery ticket” mating. You buy a lottery ticket for 50 cents and win a thousand dollars. Occasionally. But it can be done and has been done. It is the breeding practice followed by most cockers.

Once in a great while they hit the jackpot, but 99% of the time they have to tear up the ticket and buy another one. From these examples you should recognize that there Is no sure fire formula for producing 100% winners. The most that we can hope to do is present a breeding system which on average will Improve your chances AT ruling above TTT level. 10 want extent you exceed sun bevel depends upon your personal qualifications of observation, selectivity and perseverance, remembering always that there are a hundred requirements for winning a cook fight, and a thousand ways to lose one.

Breeding is only one of the many factors involved, but it is an important one, so lets see what we can do to improve our chances in that respect. Chapter 2 Things to Avoid I abhor the term PURE as applied to game fowl. In my 45 years experience I never found such to exist. Not genetically pure. You frequently hear reference to pure Hatch, or pure Keels, or pure Murphy. I knew intimately all three of these men during heir lifetimes yet never once did I ever hear one of them use the term pure when referring to his own or anyone else’s fowl.

They might say “this is what I call my number four yard, I’ve bred them together for several years along with their offspring, but they are coming small now and getting a bit fragile so I think next year I’ll put another one of my socks in there to stiffen them up. ” Or, “Walter sent me this cook which I’ve bred for a couple of years with good success. ” But never ” my pure No. 4 yard” or a “pure Keels cook. ” They knew that such things did not exist, and never had existed, either on their yards or anyone else’s.

So many times people get a hen and a cook from a prominent breeder’s yards and thereafter refer to them as pure this, that or the other. That’s crazy. The breeder himself, if he were honest, would not describe them in such terms. Just because both sides of the mating came from the same source does not make them pure. Far from it. Chances are that the prominent breeder has a dozen or more breeding yards on his place. Probably many of them are more or less related. Some may be inbred or lingered to a greater extent than the others. But it is a certainty that no two of them are the same, and not one of hem is pure.

So how can the fowl you get from him be pure in the genetic sense and thereby be capable of transmitting characteristics with unfailing certainty? My great objection to the word pure is the harm it does to cockers who lean upon such erroneous term and rely upon those MIS-named fowl to transmit consistently the characteristics for which the family is noted. That’s bad. Leads to all sorts of disappointments and loss of confidence. Breed Names Breed names are another one of my pet peeves. People toss them around as if they were talking about some stable uniform substance like salt or sugar or soda.

The truth is that such names so inaccurately describe the fowl being discussed as to be practically meaningless. A bird is referred to as being a pure Dad Glenn Whitehall, or a straight Albany, or an old-time Carney. The bird may be a good one, so far as that is concerned, but so far as his being what his name implied, it’s dollars to doughnuts that the relationship does not exceed 10%. Here again the harm in using breed names is that it misleads others into thinking that they can procure the same good results as you have experienced simply by using a bird bearing the same breed name.

The chances are that the two birds are not 5% related. For 32 years I was state distributor for Dodge automobiles. Upon countless occasions customers would come in and announce There’s no need for you to give me a sales pitch, I know all about a Dodge. ” So long as he was satisfied there was no need to say witling, out ten truth was Tanat tender was not a nut, Dolt, Lemons, or engineering principle which was the same in this present Dodge as in the two or three he had owned previously. Only the name remained unchanged. The same situation exists in respect of breed names in game fowl.

So, let’s forget “breed names” and “purity” and examine the essential characteristics our brood fowl must possess, for such characteristics form a basis or foundation for this breeding system. Chapter 3 What to Look For Gameness Proper brood fowl must have many essential characteristics. Chief among them is that which commonly is called gameness. There has been so much written on this subject that I hate to mention it. All these three day tests, punishment tests, descriptive requirements have been worn threadbare. So I’ll treat the subject here briefly and then drop it.

If fowl do not measure up to my idea of gameness, I simply am not interested in them. Here it is: ” An unquenchable determination to kill. ” No matter what the conditions– ahead, behind, rattled, blinded, broken leg, no matter what. I want to see my brood cook ever and always trying to kill his opponent. All defensive fighting or “lying on his side, picking for an hour in a 120 degree sun” does not impress me at all. If he is not trying with all his heart every second to kill his opponent, regardless of all handicaps and circumstances, I Just am not interested. You can continue the discussion as long as you wish, but count me out.

Proponents Let’s start with the cook. Do you think with the acquisition of an ideal brood cook will be easy? Don’t kid yourself. No matter how much money you spend, or how many high class events you attend, or how many top cockers you know, your chances of procuring an ideal brood cook on your first, second, or third attempt is very low. You could strike gold on your first claim, but the chances are that you will not. But, don’t give up. Persistence is one of the prime prerequisites of a successful breeder. In the first place the cook must be proponent. That is, he must be capable of passing along his own excellent qualities to his offspring.

There is no way of determining whether or not a cook possesses this quality of proponents other than by trial and experience. No matter how marvelous a performer he is himself, if he does not pass along such qualities to his offspring he is of no value to you. I have seen countless instances, and probably you have too, where a fellow paid a big price for an outstanding performing cook only to have him produce nothing of merit. But because the fellow paid a big price for him he stuck with him year after year, and in the end it cost him many times the original price through using the worthless offspring.

So be ever on the alert for this quality of proponents. A cook either has it or he hasn’t. But if he does not have it, heave him right now. You can’t change the situation, and you will only waste many years and much money by sticking by him, regardless of his source or price. The probabilities, and note that I say probabilities, for there is no certainty about it, are that a cook is more apt to be proponent if he is somewhat lingered or inbred rather tan Delving ten product AT a TLS cross. You wall nave to determine tens Trot ten man who bred him.

Also you should ascertain if such cock’s brothers, father, uncles on tot sides, etc. , If they did, your chances are improved. But if you find wide variations, where this fellow is merely an outstanding performer in a widely variable and commonplace family, you had better stop right there, for the probability of this guy reproducing himself is dim. Health Health. Robust, vigorous, teeming health. Big appetite. Easy mould. Ever aggressive. “Spring Busting Out All Over” type of health. It’s one of the most important characteristics your brood cook can possess.

Without it you are not going to be able to go very far in the breeding line before you break down. Peter Horrors use to pay more attention to a fowl’s health record and that of his ancestors, and the conditions under which they where raised, than he did any other characteristic when selecting his brood stock. So give this feature great weight when selecting your own brood fowl. If you start out with some spindly, weak, thin feathered inbred “pure” cook of such and such a “breed name” you are not going to get very far. And the longer you stick with him the more time and money you are going to waste.

Power More or less the same importance attaches to the feature of power. You can improve his quality by breeding to big strong brood hens, but each time you do it you are breeding away from the brood cook, thereby reducing his influence upon the line. Remember, what we are talking about now is the selection of a brood cook whose characteristics you wish to perpetuate. Accordingly, you should start out with power as a prime prerequisite. It is a top requirement for a successful pit cook, so don’t handicap yourself from the outset by selecting a brood cook which is deficient in this repeat.

Cutting High on the list of priorities for a brood cook is that of cutting. If a cook does not have his quality I simply will not use him in the brood yard no matter how many other desirable qualifications he may possess. He may be healthy, game, strong as a bull, but if he is not a superior cutter I am not interested in using him in the brood yard. Butting is largely a matter of heel pinpointing a manner of striking. It is astonishing how many socks strike on the curve of the blade, or with their hocks or the bottom of their feet. Likewise, many socks never complete their stroke.

They don’t follow through. In baseball parlance they bunt, instead of swing. Their wings may make a great Mack which gives the erroneous impression of delivering a mighty blow, but their heels are bunting instead of swinging. Many times you will here someone say ” now he is getting tired he will begin to cut. ” And he does. But I always felt that such cutting was more the result of the adversary standing still or being immobile than it was of the first cook cutting better. In other words, he could hit a sitting duck but not one on the fly. I am not impressed by that sort of cutting.

Any shooter can hit a tin can setting on a Thence post. I want ten Klan Tanat can “molten on ten TTYL. ” It I for the eye to follow the movements of a cock’s heels. At leas it is for me. But almost anyone can see the results of a blow. After each buckle or exchange of blows if you see that one cook appears to have shrunk about a pound, you can be sure that the opposing cook has done some effective cutting. “Look where he hits. ” This is an obsession with me. If a cook does not look were he is hitting and strikes nothing, I want no part of him.

So many socks have good leg action and strike properly but don’t look were they are striking. They fan the air in all directions but hit nothing, wear themselves out and do no damage. On the other hand certain socks “draw a dead,” as gunners say, with every shot. If you are in the pit with him, or close by, you can see his eyes focus upon a certain portion his opponent’s anatomy-head, breast, back- and strike within a quarter inch of where he is looking. It does not take many blows so directed to bring an opponent down. One such crack is more effective than a hundred wild failings in the air.

Years ago old M. J. Bowen sent me a stag which had won seven times in short heels in his first season and was up for his eighth fight. I told M. J. To “cut it out” and send him to me, which he did. When the stag arrived I was gusted with him, long flat body, narrow shoulders, built Just like a duck. Nothing prepossessing about him. But when I sparred him I could see those beady eyes concentrate on a definite spot every stroke he hit with marksmanship accuracy, and in no time at all he had my prize brood cook on the ropes. He taught me a lesson I have never forgotten.

Weaknesses Rare is the cook which does not have a weakness of some sort. He may have a host of grand qualities, but if he has even one pronounced weakness his opponent is almost sure to find it and take advantage of it. The weakness could be any one of many: low- datedness, ducking,etc. You can breed out this weakness in time,but while doing so you are breeding out his good qualities as well. The result is that his influence in the line becomes lost entirely and you might Just as welling have started with him in the first place. You can’t breed out the faults and remain the virtues.

When one goes they all go. So in selecting your brood cook make sure he has no prominent weakness which you must get rid of. Chapter 4 Fighting Characteristics No two pope agree on how a cook should fight. Even after a fight is over they seldom agree as to what enabled the one to win and caused the other to lose. One man is impressed by certain characteristics the other man by different ones entirely. The type of heel used causes further differences if opinion. Undoubtedly all of us are influenced by our early teachings. Subconsciously we remember what Uncle Ben or Old Man Smith told us years ago.

Their teachings could be right or might well be wrong. I’ve seen men who’ve been fighting chickens for 60 years who were the poorest Judges of a cock’s fighting form of anyone at pit side. Many times a man’s wife sees more, is more realistic and factual, and is a far better Judge than the cocker himself. The latter is handicapped by prejudices and early teachings. The wife is not. She sees things as they are. Accordingly, it is vitally important for the cocker-breeder to develop a correct standard of fighting counterblasts AT Nils own. I T en does not ay tens – Tree Trot prejudice or sentiment- he is not going to get far.

We have already discussed the important fighting characteristics of gameness, cutting, power, deliberate accurate striking, ability to remain punch, balance and the absence of any pronounced fighting weakness or fault. There are numerous features to be considered and evaluated. I call them my “check sit. ” Before every mating season I go over them as they apply to each individual in the brood pens. They serve as reminders, for it is so easy to forget or overlook important requirements. 1 . Quickness. I emphasize quickness as opposed to reckless and purposeless speed.

Quickness takes a variety of forms: (a) Quick to take advantage of an opening or opportunity. (b) Quick to beat opponent to the punch and keep him off balance. (c) Quick to get a second lick in the same buckle. What boxers term the 1-2 punch Many times it is this second lick, delivered when the opponent is off balance or motionless, which does he damage. (d) Quick to kick instantly on both his own and his opponent’s bill hold. This is both an offensive and defensive move. All long heel men are acutely aware of the importance of this characteristic, since a single failure could bring disaster. E) Quickness is largely a matter of reflexes which can be sharpened by conditioning, but it is also inherited, so be mindful of is existence. 2. Fight High. It is an advantage of a cook to fight over on top of his adversary rather than being underneath him at all times. This refers not merely to the opening break but throughout the battle. Some socks naturally fight high, others tend to fight low. The style is largely inherited, so watch out for it when selecting your brood cook. 3. Reaching Out. Some socks reach out in front of them with their blows much farther than others. Hose are usually the ones which are “in” first. At present I am breeding a cook, in preference to one of his many brothers, solely because he reaches out so far with his blows. I first noticed this while catching him when he was still ugly and wild. Overtime I attempted to grab him he hit me not on my hand but on my elbow. He really reached out every shot. He did the same thing in his battle. Dropped his man the first shot. One time I was fighting a main against Tom Murphy who was the finest judge of a cock’s fighting style I ever knew.

After the main (which I won 5-4) he said to me, “l thought that second cook you fought was the best bird of the day. ” I felt complimented but at that time was in the prejudiced “beauty” stage and replied,”‘ rather preferred my fourth cook. ” He cast a withering eye at me such as a school teacher might use upon a second grader, and said,” You did! Well I didn’t That second cook of yours broke high, head back, feet way out front. That’s the kind that an kill you with one lick and that’s Just what happened. ” It occurred years ago, but it was a lesson I never forgot. I hope to pass it along to you.

It’s what I mean when I said “you must develop a standard of fighting characteristics of your own, free from prejudice and sentiment. ” 4. Finishing. Some socks tend to loaf once they get in front. That’s bad. It gives the opponent a chance to recuperate and to even up the battle with an effective blow of Nils own. Once a cook gets out Toronto en snouts Tallow up to Nils advantage. Nils Is t e time for him to show his killer instinct and put his opponent away then and there. One well known cocker put it this way,”Any cook which knocks his opponent down then lets him get away is no cook at all. That is the time for the top cook to become doubly bitter and revengeful. If he doesn’t, well, you heard what the man said. 5. High Head Years ago low-headiness was a common fault among shorten socks of the northeast. The advent of fast heels and greater acquaintanceship with long heel fighting was pretty well eradicated that defect though you still see occasional evidence of its existence. It is a serious fault. Avoid it. 6. Fight. Tom Foley who ran the famous pit at 7 SST. Marry Eave. , Troy, N,Y. Use to wrap up all these qualifications by using a single word. “Dimmit all,” he would say,” they can FIGHT. By that he meant that the cook was pushing the battle all the way, aggressive at all times, lashing out with straight line shots, landing in perfect balance, ready instantly to shoot again, cutting every fly, “sharpshooters” he used to call them, constantly moving about , never allowing himself to be a standing target. “l want to see him be doing something all the time,” he used to say,” I don’t care what it is, but I want to see him be doing something and not Just standing around waiting to get killed. Tom didn’t give one whoop for pedigrees, breed names, color, conformation, or anything else. He wasn’t even too fussy about gameness.

He wanted a cook that could FIGHT. 7. See For Yourself. Before concluding this chapter on Fighting Characteristics, let’s go back to the initial statement which said,”No two people seem to agree as to how a cook should fight. ” You are the breeder. You are the open who must make the initial selection of brood stock and likewise all the subsequent selections which equally careful discrimination. How skillfully you do this depends upon your own personal observations and judgment. But one thing is certain: you must absolutely see the fowl fight yourself. You can,t depend upon others. No two of them will see the bird or the fight the same way.

If you accept the Judgment of everyone, Dick, and Harry you will end up with a Hodge-podgy which can’t lick anything. You, yourself must be consistent and persevering in what you are trying to accomplish in the brood yard. In order for you to do this you must absolutely see the individuals perform yourself and pass judgment on their qualifications for fitting into your line. Time after time I have visited a breeder who pointed with pride to a certain cook and said,”‘ am setting side this cook to breed then he would go on and on as to the marvelous qualities the cook has exhibited the battle as described by the trainer or handler.

The breeder has not seen the fight. I had. I would not have accepted the cook as a gift; for breeding, fighting, or anything else. Wouldn’t have him on the place. Yet the breeder, accepting someone else’s word, was going to breed him! The breeder did not know that I had seen the fight, nor did I tell him. Why start an argument and lose friends? But it does show the absolute necessity for you yourself to see the cook in action and appraise his qualities according to your own standards. Deliberate Striking This is closely related to “Look where he hits. How many times have you been miles out In Toronto, to 20, Ana all Tanat when, Dang! Ana well -Loretta alternate snot NAS dropped you cold? This was no accident, it happens all the time. It shows the value of deliberate striking. Pay attention to it when selecting your brood cook. Holding His Punch In all probability you have seen a great big fine looking cook, shoulders on him like an All American tackle, legs as big as a turkey, strong enough to pull a plough, yet at the ND of a few fittings could not lift his legs two inches from the ground, let alone cut or strike anything. No condition” some peptides comments. That’s not it at all. Chances are that his inferior looking opponent who is whaling the daylights out of him is not in nearly as good physical shape. The difference between the two is a matter of back muscles. The homely looking bird has them. The big fine looking cook which is built like Apollo does not. The latter may well be able to pull a plough, but if he does not have well developed back muscles he is not going to kick very long. Which reminds me of the All Pro football player who went to a dude ranch.

At the end of a four hour horseback ride the little scrawny wrangler hopped off as spry as could be. The football player Just sat there. He was so sore and tired that he could not dismount, and would have been unable to stand if he had. The difference between the two men was that the alternating had saddle muscles and the football player did not. He was helpless even though he could have squashed the wrangler with one hand. This matter of back muscles seems to be a hereditary trait. You can’t develop them a great deal through exercise or feeding. A cook either has them or he doesn’t.

You may be able to improve the deficiency by breeding the cook to hens which are well endowed in this respect, but it is much better to start off with a cook which does not have such a deficiency. The only sure way to determine this important characteristic is to see him or his brothers in action. The trait seems to run in families. If one brother is good or bad in such respect, the other brothers are apt to be the same. Where this appears to be a hereditary trait it is especially important for you to be sure that your brood cook is well developed in this respect. Balance Proper balance is another characteristic of great importance.

It, too, is hereditary. A cook must be a great cutter and all that even though ill balanced, but he could do the job a lot easier if he were balanced properly. Besides, his sons very probably would inherit the bad balance without the old man’s skill in cutting. Proper balance’s difficult to describe in words. It has to do with the position of the bird’s legs with respect to his body, the shape of the body and it’s weight distribution, and a lot of other things. A duck’s legs are set on ideally for swimming, but not for walking or striking. That gives you an exaggerated example.

You look at enough game socks long enough with this thought in mind and pretty soon you’ll be able to see which ones are well balanced and which ones are not. Some families are far better balanced than others. A poorly balanced bird is apt to fall on his tail or his nose after delivering a blow, or land in a heap which is worse. He is a sitting duck for a well- balanced bird. On the other hand a properly balanced bird will deliver his blow, land in perfect balance ready instantly to strike again or avoid his opponent’s blow. One of ten greatest Dressers I ever Knew placed great store on tens Pensacola centralists.

He call it “balance” and was ever and always referring to it. We use to poke fun at him by saying “balance” when he was not around, but he impressed the importance of this feature upon me, and I hope I can do the same for you. The only way you can procure “balance” is to breed for it. You can’t change it by feed or exercise. A bird either has it or doesn’t have it from day one for as long as he lives. So start out by seeing that your brood cook is properly balanced, for a deficiency in this respect is difficult to breed out of a family, Just as it is difficult to breed out low headiness or ducking. Size I don’t like to breed from a big cook.

About 5-4 for a cook in fighting trim or 4-14 for a stag is as large as I care to go. This matter of size is different for hens, bought we will go into that later. I want the cook to be full of action, cutting ability, and all the other pit qualities to be described later. But size is not a primary factor provided he is solidly built. As an example, right now I am breeding a cook which fought at 4-4 as a stag. He was full of action and cut. But I would not think of breeding his sister who was proportionally as small for a female. Youth vs. Age Especially in the brood yard. I am a great believer in youth.

You hear about the “grand old hen” and the “great $10,000 cook,” but most of the time your best performers will come from young stock. Some people term it in the percentage. I have the utmost respect for proven old producers, but most of the time age is a handicap. Certain mating of cook and hen will turn out phenomenal offspring. But even in this case I would rather have the produce of their early years than after they were “getting along. ” I have had a few such mating myself which I kept together for several years. Probably longer than I should. But in every case the quality of their offspring dropped noticeably with each passing year.

In my opinion more good families have been “lost’ through endeavoring to perpetuate them through the use of old parents than from any other reason. Accordingly, if you are fortunate enough to locate a truly superior combination, plan to carry them on through the use of vigorous offspring of their earlier years rather than “breeding back” to the original individuals after they have gone by. This is particularly true of the hen. She may look and act like a pullet, but her reproductive apparatus has deteriorated, even though you can’t see it. For some reason or another the cook seems to last longer so far as reproductive qualities are concerned.

Many times he turns out good ones as long as he remains vigorous and fertile. But such is not the case with the hen. My grand mentor,old Balance, absolutely refused to breed a hen after her fourth year. This theory or practice will offend many old timers, and they can hurl a barrage of evidence at me. But you can believe them or believe me. This has been my experience. Many times in the past I have tried to “revive” famous old families by breeding to the Queen Bee of the dynasty. The grand old hen who was now a eager. One time Lenin Law sent me such a hen.

Many of her sons had won at Orlando which at that time conducted the premier cocking event in America. I could scarcely believe my good fortune. Bred her the finest young cook that I owned. What GE A Duncan AT weaklings! I guess Law Knew want en was long when en gave her to me. Hopefully in time you will have occasion to do a certain amount of inbreeding or line breeding. I endeavor to avoid intensive consanguineous mating as far as possible, but in time it catches up with you. Under such circumstances carry on with the best specimens of your young stock in the family. The younger the better. Don’t “go back” to your old worn out originals.

This is contrary to general practice, but it is definitely my recommendation. Chapter 5 Physical Characteristics Many writings on breeding game socks begin, and end, with a description of the physical characteristics a good brood cook should possess. These writers consider such requirements of primary importance. In their opinion they rank first. With me they rank last. Championship performers in all sports come in a variety of shapes, sizes, and colors. With me it is only the performance which counts. Physical heartsickness are important only insofar as they enable the individual to perform more easily and effectively.

We are not breeding fowl for beauty contests or to win a ribbon at the County fair, we are breeding them to win in the pit. There are certain physical characteristics, however, which enable a cook to perform more easily and effectively. They are no guarantee that the cook will do the Job, but only that he is not handicapped physically in such effort. We will discuss them here briefly in order that you may be on the lookout for them. Body Personally I prefer a well-rounded body, where the keel bone is relatively short from rent to back, and also short from top to bottom.

Such confirmation usually makes for good balance, the value of which has been discussed previously. I don’t go for these excessively broad shouldered heavy breasted type with all the weight out front. The “flat iron” type. Such confirmation is a handicap to a cock’s ability to cut. He is apt to straddle with his blows, since he can’t “close in” with his shots due to that heavy breast getting in his way. Rather, I prefer for him to be built like a football-more or less pointed at both ends. Station I like for a cook to be above average station, but not excessively so.

The length should be in the thigh bone, not in the shank or scaly part. Length in the thigh enables him to “reach out” farther. Likewise a pronounced bend at the hock Joint is essential. Somehow or another it seems to help in the cutting department. I never saw a cook whose legs were straight up and down like a stork’s which could cut much. If a cook is somewhat knock-kneed that is alright too. It’s not pretty to look at, but nearly every knock-kneed cook is a cutter. Some people are real fussy about having a cock’s heels set down close to his feet. Probably that is O. K. But I never paid much attention to it.

Other things were more important. One thing which is essential is for his legs to be set on him properly so that he is in perfect balance. This usually means that his legs are set pretty well forward. One good Judge expressed the same thing in reverse by saying, “l like to see plenty of body behind his legs. ” The old guy got me to start looking at a cook in the same way. Actually it is easier to see the amount of body behind the body than it is to see if the hip Joint is set well to the front. At least it is for me. Another thing which you might look for is the way he walks. If he puts one foot

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Smileys people, spy game

“In the world of espionage the value of trust Is paramount” represents a valid statement to an extent. The characters values and Ideologies are a reflection of the context of which they live. The novel Smiley people by John Lee Care, the movie Spy Game, directed by Tony Scott and the Interview Kim Billy’s great betrayal presented by Phillip Adams represent this statement through different portrayals of the world of espionage. These three texts exhibit a power struggle between communist and western democratic societies, both very different political ideologies.

The world of espionage is fraught with manipulation, betrayal and deceit and aiming to achieve the “greater good”. It is a world where its inhabitants will do anything – even if it means performing acts that are seen criminal by mainstream society – Just to complete a mission. It Is a world where information is gold and an important document Is worth more than a persons life. Trust sustains a relationship In the spy world, a relationship that allows communication and control of knowledge and power. The spy world demonstrates a context where trust Is a value, not valued by all who inhabit this world.

For spies that “play the spy game” they have to have trust in those that control their missions and must have trust in themselves, to be able to get the job done. But for others such as defectors and double agents trust is tool used to get information and used to manipulate and gain power over the opposing side. A clash between the personal and the professional values is seen in Tony Scoots Spy Game, through the character of Tom Bishop. It is shown in the scene where Bishop must bring Schmidt across the border from east to west Germany. When Bishop and

Schmidt realism that they will get killed if they attempt to cross the border, Schmidt pleads with Bishop to take him “But my wife, my kids”. When Schmidt says this we can see Bishops realization that Schmidt Is human and not just an expendable pawn, or an asset. This clash between the personal and professional values of Bishop challenges his moral outlook on life. However in order to stay alive and protect himself he must leave Schmidt, whys trust he has manipulated for use of his own organization and his own professional gain. Whilst having to trust someone who may be doing the same thing to him.

The context has had an effect on the values of Bishop, his values compromised by the situation he has been placed in. The choice to leave Schmidt behind to die was not a choice that Bishop would have made on his own accord, yet he has had to. This is a direct result of his immediate context, which has forced a re-evaluation of his values. The value of trust one that all spies must have, has turned bishop against his personal humanity and has set him to achieve what Is seen as the greater good, to leave Schmidt because he Is less Important.

The trust placed In agents to carry out the Nilsson that they are assigned with Is a tepee for agencies to take in process of completing the mission. The agents who are to best that they should or mess it up completely, it is in these times that the value of trust is seen to be most paramount. An example in Tony Scoots Spy game is when Bishop is sent to manipulate the doctor to have the sheik assassinated however he let down Mir and he didn’t get there in time so Mir had sent in a suicide bomber to blow the apartment building.

Bishop had played on Emir’s trust and let him down, after the explosion Bishop asks Mir if he’s happy with the outcome “Seventy four casualties and an entire apartment block leveled, one dead terrorist. Yeah IM happy’ is the reply from Mir. In this statement we can see the stark contrast in perspectives of success and the values required in order to obtain this success. Seventy four casualties for one terrorist is a high price to pay, but it shows that Mir is more about getting the Job done, and working for the greater good as he believes that their sacrifice is better than one terrorist living.

Mir throughout the book is a representation of freedom pictured almost always with the American flag which is a presentation of the values upheld by the county and the values that he upholds within himself driving him to become better as a spy, the flag is a symbol of the trust placed in him by his superiors working in the CIA and other government organizations it is because of this trust and expectation that Mir pursues his missions to the fullest extend as he is not a person to those who trust in him down. George Smiley on the other hand, an old school spy born and raised in a democratic society.

Stuck in his ways as a spy is more wary about who to trust. Smiley is enraged with the circus or MUM for breaking their promise to protect Vladimir. This trust that Smiley had placed in MUM, much like that of Mir in Bishop, is broken. Smiley must now take matters into his own hands not sure who to trust but close friends. To find the truth is what fuels Smiley search for the mystery behind the death of his old friend Vladimir. Smiley is a perfect representation of a mans internal struggle of conflicting values, and he must overcome the conflict to get to the bottom of the case an bring down Karl.

The conflicting values is depicted in the quote “Wrestling with troubled dreams”. Smiley eventually through internal conflicts of morals and values rings down Karl. Smiley disregards this as a victory as he had compromised values precious to him, he sees the victory as double edged the fact he caught his man but had to give up who he is to do this his views on the sanctity of human life differ from those of Mir, Smiley is seen throughout the novel to try and save people like Castrato’s and not to let them die.

His use of manipulation and deceit was what had allowed him to get the information he needed, but has left him feeling dejected that his morals and values have become irrelevant in order to achieve the greater good. Deception is the way of the spy and most of them have used methods of this nature to obtain information and as a way of being able to use people we see this in the interview “Elliot deceived by Kim Philly’ Elliot was one of Philips friends inside MUM and the trust that he showed in Philly was the weak link in the relationship.

Although some spies might consider the morals behind their actions on the other end of the scale there are those that don’t have moral and will use trust for their own gain and take advantage of those closest to them. These are the people that totally n the novel Smiley People would be something along the lines of a evil master mind set to take smiley out at all costs. Karl however isn’t, he has mixed his personal with professional because of the love for his daughter.

Trust in the spy world is complicated due to the fact that everything is to be kept secret from each other, so how are you supposed to trust someone whilst they aren’t telling you everything that they know. This is where trust comes into play, to be able to trust someone and their Judgment of what is right whilst figuring out for themselves what their values and morals say is right is what the fullest extend of the rust in the world of espionage.

Trust in the spy world isn’t at a constant in different contexts, situations, different people and agents will all see trust in a different light, and of different importance. Trust is what keeps agents alive to able to trust yourself at any time to do what is best for those around you and to trust those around you that they have your back. Yet there is no difference in those fighting and working for the greater good and those working against trust is recognized as a necessity and a value needed to be able to compete in the spy game.

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Cricket a Threat to Other Games

Is Cricket’s massive appeal in India at the cost of other sports? ‘Cricket is a religion in India’- a powerful statement that would bring a smile on all cricket lovers in India. However, rarely expressed is the other side of the coin – an issue of one man’s extreme popularity killing the very identity and existence of all other players in the mix.

No Doubt that the game’s popularity has brought glory to millions of fans residing in India and worldwide, has instilled a sense of pride even in non-cricket-following Indian audiences…whenever the country has won, it has brought laurels to the nation, elation to Indian people from all age groups- be it a tiny toddler who craves for sixes from Sachin and Sehwag’s bat and or the keen cricket follower who deeply understands the nuisances of the game and gets elated whenever the little master,  Sachin crosses yet another milestone.

But these cricket-savvy arguments rarely bring to light the other dark picture… While cricket’s popularity has increased in India at a exponential rate, the fortunes of the other games has fallen to new lows. Hockey –our national game , in which India was considered a super-power has degraded so quickly that team India had failed  to even qualify for the Olympics-the international sporting event in which India won medals in its golden era of hockey. It’s a pity that many international games like Motor-racing, Formula 1 races, golf, tennis, Athletics, gymnastics, swimming etc. on’t even find an Indian representation…. But the key question is? Is cricket responsible for this…The arguments are endless both in favor and against this argument. The supporters will say that all games have their separate, non-intersection identities, interests, fan-following and popularity scales…how come we attribute other sport’s losses on cricket’s gains… The critics will respond by equally strong arguments-if all the financial aids, funds, sponsors will be consumed by the ‘cricket’ giant ,wont the other games be starved of existence…

The conclusion is not easy to draw and one possible solution is to focus on aggressive advertisement of other sports, by roping in  government aids,  big corporate sponsors, the media and broadcasting people, the games’ iconic players as ambassadors etc… Maybe someday we can produce our own version of  a Michael Schumacher or a Roger Federer…but for now cricket remains the undisputed king of Indian sports!! View point 2: Cricket dates back to 1721 in its trace in India, where it is more than a religion today.

Being called a gentlemen game, it attracts millions of people all over the world. The popularity it pulls in the public made it a crazy game dominating any other game in India. Neither any game sustains nor collects popularity or spins the money as the cricket does. Because of this popularity other sports are ignored in our country that is about to extinct due to lack of proper encouragement from public and government. This dominance of cricket makes other games to feel low and the sportsmanship suffered inferiority complex in other areas.

Arguments towards cricket We can’t blame one game for the fall of other game as there is nothing in game; everything is in the mind of people who enjoy the game. Cricket being craziest game is definitely a stylish and gentlemen game which at any cost shouldn’t be tagged with a line, “cricket is a curse for other games” which is more than religion in our country. Indian cricket has a history of holding many records often which are not easy even for the founders of the game. Though it is a lucrative game, it doesn’t mean there ends the professionalism.

It is played at its standards and always allured millions of people across the world not only shaping the careers of youth but also earning them prestigious awards and rewards from the game and through endorsement. Popularity that cricket has is due to the influence which has been made by great cricketers like Kapil Dev, Ravi Shastri, Sunil Gavaskar, Sachin Tendulkar and many legendary performers. It is also the most favourite time pass for Indian youth and helps the nation to achieve integrity. Sponsors through advertisement help in boosting the economy and provide good business opportunities.

Coaching centres and sports shops are established for cricket which helps them as a form of self employment. Arguments against cricket Cricket is posing threat to other games in India due it its mass popularity and makes the other sportsman suffer for their contributions. Government never supports such activities; and even if it supports will surely undermine the capacity by withdrawing the facilities provided for other sports. Cricket is a game of money, and nothing like professionalism exists in it. Youth pursue this game as profession for fame and money and the popularity it has among the mass.

Players never show much attention once they are placed in national team. They will try to make fortune from the sponsors and other facilities provided. Betting is other area from which cricketers get easy money without playing game and has been in news for many matches which now brought the public to which match should be believed whether it is not fixed or fixed. Media hypes the game undermining the potential of other games and politicians do interfere to get their piece of cake in the dirty money making business. No professionalism, no sincerity. Money is the only purpose around which the game revolves.

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Advergames

Table of contents

Disposition

This paper investigates how advergames and anti- advergames have made a ground in our culture. I will explore how the anti-advergame movement utilizes the procedural rhetoric in order to create awareness. Furthermore I will come to a conclusion about why or if we need the anti–advergame movement. What exactly is advergames? Advergames is a great way to reach out to the consumers in a subconscious manner. Advergames are video games which contains advertisement for a product, service, or company.

Advergames are created to fill out a purpose – often to promote the company or one of the products. These games are often distributed freely as the game is a marketing tool. Advergames can also be less obvious in their advertisement with product placement in the game. The video games is an alternative form of advertising with some advantages: they are cheap, fast, and have an extraordinary peer-to-peer marketing ability. Advertising within a video game allows for more exposures to the product than traditional ads because, according to Ellen Ratchye – Foster, a trend analyst for Fallon, “anyone who buys these games devotes weeks and weeks to getting through their levels. ” This means that the consumer will see the advertisements over and over while they play, thus it may resonate with them. ”

Product Placement

“Product placement in-game-advertising is most commonly found in sports titles and simulation games. For advertisers an add may be displayed multiple times and a game may provide an opportunity to ally a product’s brand image with the image of the game.

Such examples include the use Sobe drink in Tom Clancy’s Splinter Cell: Double Agent. While product placement in film and television is fairly common, this type of in-game advertising has only recently become common in games.

What is anti–advergames?

Anti- advergames are games that challenge players to rethink their relationship with consumption and encourage corporate critique. “Advertisers, governments and organizations mount huge campaigns to show us what they want us to see, and we want to expose what they’re hiding,” In order to create awareness for the consumer (or more precisely the player) molleindustria. org and others create anti – advergames. The video games satirize big companies and question corporate polices ranging from how cattle are raised (The McDonald’s Videogame) to low pay for workers (Disaffected! “I’ve always had a complicated relationship with advertising,” Bogost said. “It’s everywhere, and it’s becoming more and more parasitic. Yet, because it’s everywhere it has the power to influence people positively as well as negatively. ” When attempting to sell games as a persuasive medium, those in the business early on found it useful to refer to this class of games as serious games. Ian Bogost wrote the book ”Persuasive games” where he analysed the rhetoric these games used in their attempt to share information.

Persuasive Games

Ian Bogost ”A book about how videogames make arguments: rhetoric, computing, politics, advertising, learning. In Persuasive Games, Ian Bogost explains how companies with the video game as a medium can make arguments and influence players. The games represent how the real and artificial/imagined systems work, and the players are invited to an interaction with the system to form an opinion about them. Bogost analyses the unique functions of rhetoric in software and especially in videogames.

He argues that videogames because of their representation of procedurality open a whole new domain for persuasion, a new form for rhetoric. This new form is called “procedural rhetoric” and is a form of rhetoric that is tied to the core affordances of computers which is running processes an executing a rule-based symbolic manipulation. Procedural rhetoric is the practice of authoring arguments through processes.

Computer games are interesting in this regard because they are some of the most complex processes that exist. ”Covering both commercial and non-commercial games from the earliest arcade games through contemporaty titles, I look at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and education. The book reflects both theoretical and game-design goals. ”

The McDonald’s Videogame Example

McDonald’s video game is a good example of procedural rhetoric. The game was designed to persuade you that McDonald’s business model is corrupt. The McDonald’s Videogame mounts a procedural rhetoric about the necessity of corruption in the global fast food business, and the overwhelming temptation of greed, which leads to more corruption. In order to succeed in the longterm, the player must use growth hormones, he must coerce banana republics, and he must mount PR and lobbying campaigns. ”The game makes a procedural argument about the inherent problems in the fast food industry, particularly the necessity of overstepping environmental and health-related boundaries.

Critical Play

Mary Flanagan While Ian Bogost’s procedural rhetoric explore the expressive processes in video games, Mary Flanagan examines the theories of critical play which considers how designing a play space in video game can be a kind of social activism.

Definition of Critical Play

Tom Flanagan, critical play “means to create or occupy play environments and activities that represent one or more questions about aspects of human life,”10 and “is characterized by a careful examination of social, cultural, political, or even personal themes that function as alternates to popular play spaces. […] Thus the goal in theorizing a critical game-design paradigm is as much about the creative person’s interest in critiquing the status quo as it is about using play for such a phase change”.

The connection that this process has with social activism is that the games that people play and how they play those games change in response to culture. The doll example A simple example of critical play in a natural setting is playing with dolls. They are often used to enforce gender roles and stereotypes, many young girls today and in the early days of the doll industry would use dolls to break down social roles. Violent fantasies, macabre funerals, and other forms of changing the way play worked with dolls provides a striking example of critical play in its natural form.

Anti – advergames

Ian Bogost is one of the founding fathers of anti- advergames and in his book Persuasive Games he describes how procedural rhetoric can be used to understand the problems in our culture. “Disaffected! Does not purport to proceduralize a solution to Kinko’s customer service or labour issues.

But its procedural rhetoric of incompetence does underscore the problem of disaffection in contemporary culture, on both sides of the counter. We’re dissatisfied or unwilling to support structures of authority, but we do scarcely little about it. We go to work at lousy jobs with poor benefits and ill treatment. We shrug off poor customer service and bad products, assuming that nothing can be done and ignoring the reasons why workers might feel disenfranchised in the first place.

We take for granted that we can’t reach people in authority. These problems extend far beyond copy stores. Disaffected has, like the McDonald’s video game, no solution to how we change the problem. The game attempts instead to inform and educate the users by using the procedural rhetoric, showing how the organisation/world through processes affect everyone. The question is, does anti – advergames really have the effekt that Bogost and other gamedesigners think it does?

Its a question with more than one side. On one hand people do get a better understanding of the structure and the core of the message but how is that different form any other campaign? On the other hand we already know that Billion dollar companies may be a little rough around the edges and that morally the best thing (in a perfect world) would be to avoid the products and companies altogether. So why do we need anti–advergames to inform us about the dangers? The point is to create awareness.

There arent any (easy) solution to the problems so the next best thing is to make people aware of how the system works so that we dont stand idly by. This does not mean that the anti- advergames are created in a belief that the user, by playing the video game, is fully enlightened on completion of the game. Often the player already has insight in how the system works as the people who aren’t interested in the critique wont be interested in the game either. None the less designers like Ian Bogost and Paolo Pedercini feel their work will have some effect.

At the very least, they contend, players might start thinking about corporations in new ways. The games, Pedercini said, “can make people ask some questions, and for instance read a book or consider that there are a lot of motivations to change their lifestyles. “Brad Scott, director of digital branding at Landor Associates has an other opinion: “I don’t know that they would have that negative effect on the brand,” Scott said. “You can almost use it as, ‘Boy, we’ve become such an icon as a brand that we’re being mimicked by video games. “I cant say which statement I think is correct but I think that advergames are a great way of advertising. There is an enormous amount of people who play video games, “according to the Interactive Digital Software Association, as many as 60% of Americans over age 6 play them. Putting that statistic together with the number of people using the internet, you have a phenomenal amount of people you can market to. “This great area of potential would of course be a great place for marketing, both commercial and non-commercial.

It would be a waste not to utilize it especially if the people aren’t as offended or as immune as to other of the more traditional methods of advertising.

Conclusion

Advergames are becoming more and more popular as the availability to the internet increases. The video game is like any other media being used to the benefit of the marketing industry and why not?

The anti–advergame movement with Ian Bogost criticise the marketing industry for being omnipresent and overpowering in its behaviour but is itself a game that has an agenda. Despite all, the anti–advergames are needed. The goal is not to come up with a solution, but to create awareness, and that is exactly what they do. We have an anti advertising forum in any other media, why not in the video games?

References

  1. http://advergamingtoday. blogspot. com/2006/02/just-product-placement.
  2. html http://en. wikipedia. org/wiki/Advergaming
  3. http://www. molleindustria. rg/node/149
  4. http://www. bogost. com/books/persuasive_games. shtml
  5. http://www. popmatters. com/pm/post/128966-mary-flanagans-critical-play
  6. http://www. molleindustria. org/node/149
  7. Ian Bogost, ‘The Rhetoric of video games, in The Ecology of Games: Connecting Youth, Games, and Learning, Cambridge, MIT Press, 2008
  8. Ian Bogost, ‘Procedural Rhetoric’ [extract], in Persuasive Games: The Expressive Power of Videogames, Cambridge, Mass. : MIT Press, 2007
  9. Mary Flanagan, ‘Introduction to Critical Play’, in Critical Play: Radical Game Design, Cambridge, Mass. : MIT Press 2009 9

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Eb Games Business Plan

Products or Services

Product or service details: As per Jargon Buster, “Life cycle changes affect all industries as they go through periods of expansion, stability and decline, usually driven by new technologies. BE Games, which stands for Electronics Boutique, is not only the national, but international leader in games retailing. Its parent company, GAS Holdings, owns the two major retailers in the US (the world’s largest video gaming market), Gamester and BE Games US. Despite being at the verge of bankruptcy in 1994, under the dual names of Baggage’s and Neo Star Entertainment, Gamester has grown to its position of dominance in interactive entertainment, with 5,264 stores globally, 360 of which are in Australia.

Since the completed merger, in 2005, of Gamester and Electronics Boutique (or BE Games) the new entity has gone from strength to strength. The burgeoning Video Games industry has created a greater awareness of the benefits of shopping at a specialty video games retailer, and this has helped BE to grow at an extraordinary rate, as they expand across shopping precincts across Australia. BE Games also has a substantial competitive advantage over other retailers in the form of second hand sales.

The trade-in of games from old consoles and the consoles themselves for a discount on newer software and hardware is a large revenue- spinner, and an even greater profit maker than traditional sales. In fact, gross profit for the used game and console segment in 2008 approached 50%, as the mark up on these products is quite high. While second-hand sales are falling as a share of total revenue, this is as much the result of the cycle of new consoles as it is a shift in consumer behavior.

Customers are most inclined to buy second hand products in the years leading up to the release of a new generation of system. This strong growth and impressive profitability means that BE has established itself as the dominant name in video game retailing, and the Video Games industry in general. BE games’ expected market share reached around 19. 6% in 2008-09, which equates to nearly 30% of the video games retail market. In Australia, the growth is spurred by aggressive expansion. The US parent has invested heavily in new stores in Australia, which has complemented a boom period for retail sales.

As such, growth on the part of BE in Australia has outstripped even the best-performing video games retailers. In the past five years, the release of a new generation of consoles (Microsoft’s Oxbow 360, Sonny’s Palpitation 3 and Nineteen’s WI) has caused a renewed boom in the industry, s gamers of all stripes rush to embrace the newest technology. Just as in 2001, when the release of the Palpitation 2 led to growth of 26. 6% and 33. 6% in BE games retail sales in 2000-01 and 2001-02, so have the WI and ADS systems caused growth to reach 25. 2% and 33. 8% over the past two years.

In the interim, growth slowed somewhat, as gamers continued to purchase new games, but growth tends to slow in anticipation of the next round of console upgrades. To attempt counteract this cyclical slowdown, BE games have introduced an ever-growing variety of accessories tit games to increase the revenue raising capacity of their respective consoles, as well as maintaining the loyalty and attention of a fickle gaming public. Some types of games have been released, with specialty controllers to great success, mitigating the competition has become slightly skewed.

Nineteen’s newfound dominance of the market is causing some headaches for Sony and Microsoft. However, as the Wig’s target market is slightly different from that of either the Oxbow 360 or the ASS, it is of less concern in the short-term. Nineteen’s dominance of female console gamers, however, is of serious concern. In 2008, the WI outsold the ASS and Oxbow combined, indicating Nineteen’s strength in the market, as well as the growing eminence of female gamers as a target for game and console developers.

In 2008, the WI outsold the ASS and Oxbow combined, indicating Nineteen’s strength in the market, as well as the growing eminence of female gamers as a target for game and console developers. As sales of Nineteen’s WI and ADS dominate the Palpitation 3 and Oxbow 360, and Palpitation Portable, respectively, the pressure continues to mount on Sony and Microsoft to move to the next level in the ongoing console wars. Sales of the WI in 2008 outstripped all other console sales combined, as a new breed of game player embraced the Wig’s simple presentation and interactive format.

BE games is mostly preferred for new games because they actually know games unlike trying to get information from JOB, Big W or K-Mart, they don’t normally know enough on games and most are Just interested in finishing the day and going home, they don’t seem to talk games much. One thing that I like about BE games is collectors and special editions that give extra content which would otherwise have to be purchased as ODL or is exclusive to the collector’s edition. BE is usually the best for that too. And as overall people have said, if you’re buying a comparable edition they’ll price match.

There are some people who shop at BE games mostly to trade old games that they never play anymore. However, customers do like their return policy, which comes in handy. BE games have introduced its BE GAMES Edge Card which targets gamers that buy or sell used games a lot. It will give customers more money when they trade in used games and a discount when they purchase used games. There is an annual fee with the card, but once customers buy a couple of used games or trade some games in like it very much and that’s the reason why everyone loves BE games.

The only thing that customers don’t like about BE games are that they don’t offer warranty on old games or repair broken DVD’s or CDC / games unless the DVD or CD itself is broken when they had ordered it from the wholesaler. They get 7 days warranty if the DVD or CD is broken when it was manufactured or a scratch upon buying or even if the DVD and CD is brand new, they do offer warranty. And if it’s a personal damage, then BE games are not responsible for any repair or refund.

But still everyone does like the service and promotional deals that BE games offer as well as they does know how ell known BE games are for its brand, product and services. Why should customers trade?  Trading is what BE games do. That’s how they can give customers the best deals! Why would customers trade their old games? It’s simple – because they will save money off the price of the next game they buy! Even the newest, most action- packed games get boring eventually, so customers won’t forget that they can always trade in their old games and consoles at any one of the 300+ BE Games stores around the country to save themselves money! Don’t pay with cash – pay with games! ” BE games catalogue, 2011 How do customers trade? All they have to do is follow three easy steps: Grab their old games and consoles and bring them into their local BE Games store.  A store associate will quickly tell them how much store credit their games are worth. Use credit towards anything else in store If ever customers are having problem using DVD or CD or even downloading games then BE games help center might be an option for customers to refer to.

BE games have got heaps of facilities and help for its customers, they not only do business but also, they care and appreciate their customers and attend to their problems and aeries anytime. Here is the link for BE games help center:  BE Games also offer its customers, the opportunity to sign up for newsletters and other promotional communications. This proves beneficial to customers as they get bargains upon buying games and they do feel happy about the promotional ideas as they get to buy their favorite games at a lower cost.

Indeed BE games have achieved a good image on the market and they keep thinking of improving and providing better deals and services for its customers. Even myself, whenever I think of buying games, I definitely think of BE games as they are the best, they have good knowledge on games, the staff assist you and deliver good service, they make sure that you have got the right thing and that you are happy. So this is all what a customer needs. Palpitation 3 has a huge advantage over its console competition; Blue-Ray. That means its game discs can hold tons more info, making it the machine with the most power and potential.

Its games library reflects this, with a host of titles that could only ever appear on ASS which is played and loved by people in every country. Some infinite for ASS users:  Palpitation Network:  Palpitation network is free to access, Interactive environment where you can play, Online games, Chat to friends and family around the world, Surf the web – and all for free. Palpitation Plus: “Join Palpitation Plus and start getting even more from your Palpitation 3 with a whole host of premium and exclusive features, including games and content worth at least $340 a year. BE GAMES brochure, 2011. Games: Enjoy loads of Palpitation Network games, minis and AS one classics plus premium avatars and dynamic themes, all worth at least $340 a year in BE games. Customers will also get exclusive BE games Store discounts and early access to demos and beta trials. Content is updated every month on BE games Store, so there will always be something new to enjoy. Automatic Download: receive the latest ASS system software updates, all your game updates and even game demos without lifting a finger. ASS is only worth $599 in BE games.

And customers do get discounts voucher when buying its games.  Oxbow 360 owners are in the lucky position of having exclusive access to some of gaming’s biggest action brands, shooters, adventures and role-players. And with BE games, there’s every reason to Jump In to the world of Oxbow 360 gaming. Features of Oxbow 360:  Impressive social and online services via Oxbow Live. Access Twitter and Backbone.  Download games, movies and more.  Extensive range of games to suit everyone. With the expansion of Oxbow Live to include Backbone and twitter access, connecting with friends has become easier and more entertaining.

There are free game demos and the ability to stylist our avatar to suit our particular interest or mood. BE games also offer us the ability to stream HAD movies with Entitle. Now with Kinetic, an Oxbow is he perfect family console. The Oxbow 360 is a powerful and mysterious device whose power is only matched by its mystery. Here are some of the features we can expect from the system:  Ring of Light and Oxbow Guide Button – The ring of light is the power button and it is divided into four quadrants that can display a number of different colors depending on what is going on.

We’re not entirely sure what all the ring of light can do at this point, however. The Oxbow Guide button is prominently featured on the controller as well as the Oxbow 360 remote and allows you to instantly access information on person who Just challenged you on Oxbow Live or you can Jump right to Oxbow Guide button will also allow us to turn the Oxbow 360 system on and off from the comfort of your couch – Now that is a great idea that is long overdue.  Oxbow Live – There will be two types of Oxbow Live for the Oxbow 360.

The Silver version is free and it allows us to access the Oxbow Live Marketplace as well as communicate with your friends using voice chat. You cannot, however, play games online. With the Gold version of Oxbow Live, you get all of the possible features and, most importantly, you can play games online. Your achievements and statistics will e archived so you can check them whenever you want and you will also be able to use video chat and video messaging. Microsoft has announced that all new Oxbow 360 owners will get Gold Service for the first month and then after that the pricing will be similar to Oxbow Live on the current Oxbow. Oxbow Live Marketplace – The marketplace is an area where you will be able to download game demos and trailers as well as new content for games such as new levels, characters, vehicles, weapons, and much more. Some things will be free but you will have to pay for some premium content, which is available in BE games. Digital Entertainment – The Oxbow 360 will once again allow us to rip our music to the hard drive to use during games, but it will also stream music off of any AMP player that we plug into the USB 2. 0 ports .

We can also upload our photos to the hard drive and share them with our friends on Oxbow Live. The Oxbow 360 will also play DVD movies, but unlike the original Oxbow, the Oxbow 360 can display them in progressive scan. At this point, it also seems like DVD playback will be available out of the box and will not require the purchase of an extra emote or anything like that which is definitely an improvement. Personalize your console – With the interchangeable faces of the system itself, we can change the color of our system however and whenever we want by simply snapping on a new face.

Realistically, we won’t even actually have to buy new faces because we could simply paint the stock face yourself but it is guaranteed that Microsoft will roll out a line of limited edition and collectible faces to lure people in. We will also be able to customize the look and feel of the Oxbow Guide browser on the system which we suspect will be similar to changing themes in Windows on your PC. Customization is always a good thing and while these features don’t really mean anything in the long run, they are certainly nice to have.

Oxbow 360 is the best game that is generating huge sales in this particular season in BE games and it’s only worth $500, and customers do get discounts when they buy its accessories. Holding a brand new SSP in the palm of your hands is one thing but realizing the potential of the Sony SSP is another. What we have in our hands is a games console, an AMP player, a movie player, an Internet browser, a photo viewer plus a lot more. This article looks to highlight some of the best features of the Sony SSP and shows us how best to use those features.

The SSP arrived at the end of last year with the kind of buzz surrounding its launch that I hadn’t seen since the launch of the Palpitation 2. It seemed like an eternity before Sony manufactured enough stock to match the demand for the SSP. It soon became apparent that the SSP was a whole lot more than just another games console. BE games did make sales beyond expectations during that period. SSP Wallpapers To make the most of our SSP wallpaper we need to upgrade to version 2 of the armoire. This can be done online and detailed instructions are available in our SSP manual.

A wonderful feature of the SSP is the ability to have an image of choosing as our SSP wallpaper. I chose a slightly blurred image of mine in close up as my SSP wallpaper. I was amazed at how good this looked; while the SSP wallpaper was slightly blurred it highlighted the text above it and made it clearly readable. Of course we can choose whatever image we like as our SSP wallpaper but the process of setting our SSP background wallpaper is to firstly enable the SSP wallpaper function under themes. We then go to our photo folder on our SSP and choose the image we like and set it as our wallpaper.

SSP Hacks There are a whole host of new SSP hacks being found every day but one of the best SSP hacks by far is how to run a multilayer game when there is only one I-JAM game disk between all of us. It is so simple and by far the best SSP hack I have come across. Start the game on the first SSP in ad hoc multilayer mode and make sure we have unlimited time as well. On the first SSP, eject the I-JAM game disk and when the message asks if we want to quit answer with no. Put the I-JAM disk in the next SSP ND start a multilayer ad hoc game as in step 1. Repeat the process with all players and enjoy!

This is an effective step to prevent SSP hacks by BE games. They not only provide and sell the SSP but also, they provide the service to assist its customers when we go with our query. SSP Downloads This is a great feature of the SSP, the ability to download utilities, software, games, music, and movies onto our SSP. SSP download sites are appearing everywhere, some are better than others but the ability to do a SSP download is an awesome feature. BE games did provide this site on its website. SSP Games Of course the primary function of the SSP is games.

SSP games come in all genres and the catalogues of SSP games are expanding every week. One of the best games for the SSP so far is without a doubt FIFE 2006, it is a great game but as always it is a matter of preference. There are SSP games for everyone. This demonstrates Just a few of the amazing things the Sony SSP has given us so far. It is still very early days for this awesome product but as new SSP games are developed and SSP hacks are unearthed along with some amazing downloads for the SSP, the future looks very bright for the Sony SSP. Yeah there are a lot of things a SSP can do.

It’s sort of like the futon of portable game consoles; a pretty good media player, and a pretty good game player, but not spectacular at either. Media functions – video playback (including TV-out on slim model), audio playback (AMP/AC/WHAM), IRS feeds, internet radio, a slow but workable web browser, photo viewer, and remote play/control over your ASS. They definitely become more useful when paired with a ASS as they work as a glorified remote (and they work well). We can cue up downloads to the ASS or surf the AS Store, start it folding, that sort of Keep if we get the mimic attachment.

Battery lasts a good long time, nothing like a ADS but acceptable for all but transatlantic flights 3-ah on average depending on what you are doing and if Wi-If is on. GAPS and camera are coming soon as Tangent says and city-mapping GAPS software and Keep is already in there. SSP is also useful as Just a straight memory card-reader/writer for our computer. I use mine in this capacity fairly often. If I Just want to move some songs or whatever I just drop them on the memory card via the SSP and walk them over to the ASS.

SSP is not that expensive compared to others. The ultimate in portable entertainment owe has a dramatically enhanced LCD screen delivering more vibrant colors for our photos, videos and gaming. The all new SSP 3000, which is worth for only $188 in BE games, is a multimedia portable entertainment device which can be used for playing AD games, full-length movies, music and viewing photos. In addition, SSP 3000 features Wireless (WALL) capabilities for multilayer gamely as well as an in-built browser for accessing content downloads. The Nintendo WI is pretty much an excellent game system for non-traditional players as it has the ability to use natural motions (or gestures) to play the game. There are about 4 main advantages with the WI compared with other current game systems. The system costs $250 (w/o tax) & includes the system, a Winter w/ Munch add-on & WI Sports Bundle in BE games. This makes the system playable right out of the box. As I’ve said before, games can use natural motions or gestures to play the game.

For like WI Sports Golf, you Just the Winter like a golf club & WI Sports bowling, we use the Winter like a Bowling Ball. The system includes free online services like News & Weather as well as allowing users to view pictures stored on an SD card. We can also browse the internet on it as well, but it costs WI points to purchase the browser. 4) The virtual console allows us to access (as in buy) classic Nintendo (as well as non- Nintendo) games from the past 20 years & will cost between $5-10 a piece.

As for games (beyond WI Sports & the Virtual Console), Warier: Smooth Moves& Excite Truck are good for starters as they use natural motions. Legend of Zelda: Twilight Princess & Trauma Center: Second Opinion is better for experienced gamers (as the controls are more complex than simple motions).

The WI has taken BE game’s world by storm since its introduction in late 2006, offering interactive game play that is unlike anything available on others. The WI uses its wireless remote control to let users control the game through physical movements instead of pushing buttons and moving Joysticks. At first glance, the WI may appear to be a standard video game console with the added twist of a new controller system, but nothing could be further from reality. The Nintendo WI features capabilities that make the WI more than Just a game; it is an entirely new interface with entertainment based technology.

The Nintendo WI features an opening menu that acts as a gateway to more than Just games. The WI menu is the first of the Nintendo WI features that we encounter when turning on the game, and it does more than let us decide if we are playing with one or two players – like so many other game consoles. Instead, the user is shown a menu that not only takes us to the game, but – when connected to the Internet- allows the user to check the news, weather, surf the Internet, visit WI message boards, shop online at the www. bagels. Com. AU, and that is not all.

The Nintendo WI features a photo channel that – when used with a memory card – allows us to send and receive digital photographs and display them on our television. We can even download music in AMP format and create a soundtrack for our photo slideshows. If we want to see what is on the mind of our fellow WI owners, the Nintendo WI features the Everybody Votes Channel where people weigh in on both lighthearted questions and important world events. We can even test our instincts on the issues by predicting the outcome of the polls and then heck in to see how close we were!

If a blast from the past is what we need, the Nintendo WI features the Virtual Console Channels that allow us to download classic games from the WI Shop Channel and play them on our WI. Despite all of those options, the most popular of the Nintendo WI features is the Disk Channel where we not only load the disks of our favorite WI games, but where we can play favorites from the Nintendo Game Cube as well. And speaking of WI games, the Nintendo WI features the Mimi Channel where we can create caricatured portraits of players who can be used in many of the WI games.

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Everything You Need to Know About Breaking Into the Video Game Industry

This won’t surprise anyone who picks up every annual release of the Call of Duty series or catches monsters on his or her smartphone with Pokémon Go, but video games are a huge, global industry.

More than 135 million games were sold in the United States in 2014, generating more than $22 billion in revenue, according to the . But games are a global business. , a global market intelligence firm specializing in games, esports and mobile, estimates the global games market value was $91.8 billion in 2015 and grew to $99.6 this year. It forecasts the industry to grow to $118.6 billion in 2019.

And it’s not just your teenage nephew who’s playing games. Most video game players, 29 percent, are between the ages of 18 to 35; 27 percent are under 18, and 18 percent are between 36 to 49, the reports. Most surprising, however, is that 26 percent of players are older than 50 — so yes, your mom who constantly swipes to find matches in Candy Crush is very much a gamer.

Do you see shiny coins popping out of yet?

If you’ve got the will, creativity and skills, you could be a part of this huge industry and possibly develop the next breakout hit game. With the proliferation of mobile games and digital platforms such as , it’s never been easier to release a game and get it into the hands of players, a.k.a. customers. But like any entrepreneurial pursuit, it’s not simple.

To get some insights into the video game industry, Entrepreneur spoke with Kate Edwards, executive director of the , which has about 9,000 members. Her answers have been lightly edited.

What opportunities are available for those interested in turning a love for gaming into a business?

The good news is there are a lot of opportunities out there. The game industry continues to grow. For all of these forms of creative media, all of us are consumers to some degree. We know from surveys and statistics that gameplay is ubiquitous today. We’ve reached gender parity as well.

We have so many people now pursuing game development as a career, even more so as a hobby. People have to decide whether this is something they want to do every day or just want to toy with on the side. Fortunately, because a lot of game engines are free to use for a basic account, anyone can make games. We’ve seen this huge democratization of game development in a way that didn’t exist five years ago.

Are there opportunities for people who aren’t coders or programmers?

You do not need to be a programmer or coder to make a game or be involved in game development. There are so many different, diverse jobs in the industry. There’s the art and design aspect, narrative designers and writers, marketing people, legal, HR, finance.

Because game development is a global thing, about 50 percent of revenue on a global scale comes from localized versions of games, so there’s a lot of room for people who have skills in translation. There are even opportunities for people like me. I’m a geographer. I’ve worked in the industry for 20 years doing culturization work, so the games aren’t offensive or add something to make games feel local.

Frankly, because it is changing so quickly, based on the technology and other forces at work, a lot of people can come into the industry and make up a new kind of job.

Overall, what kind of overhead is there for any gaming business?

Over the last few years, there’s what we call indie game dev. There are a lot of people who are pursuing it. One of the primary reasons is they have creative control over what they’re doing. If you know the skills, you have the ability to basically just do it and create something on your own.

You can pull other team members together — doing everything by yourself tends to be rare — and form a small team of maybe three to seven people working together with this shared vision of seeing a game released. There’s a very entrepreneurial spirit to that exercise.

But a lot of game developers in the indie space, although this is changing, don’t have the business, marketing, finance and other skills.

So someone can just start developing a game without much money?

It can really be that level of a startup. It can be that whole “friends, family and fools” thing, where you scrape together money however you can and find people who share your vision for the project. A lot of these indie projects I see are started by people who have full-time jobs and are working on them at night or during weekends. Then there are others who go all in. They leave their jobs and start a small indie group. They use their own money or get a small level of investment from a relative or a person in the business world. There are a lot of models to follow.

Whatever form it took to start, none of those things guarantee success. It will depend on the game itself. Sadly, because there are so many games coming out — there are thousands and thousands of games — I’ve seen very good games get completely overlooked because they just can’t find an audience because it’s so inundated. That’s where marketing acumen really has to come into play.

What challenges do game entrepreneurs face that others don’t?

When it comes to grant programs, there does still tend to be a bias against games as an art form. It depends on the location. Some states get it, others don’t. It varies country to country. There’s a certain challenge at the political and social levels, because a lot of people still view games as a distraction or for kids.

A lot of indie devs who start out don’t have business skills, and it’s not always easy to get those skills. Most people getting into it now understand they can’t just know how to make a game, they have to run a business. But that still remains a challenge for a lot of them. Like most art forms, game development is a passion, but the passion can be blinding to the reality of what they need to be doing.

You have to find people that share a creative vision. Being able to pull together people and work together collaboratively is so important.

What advantages do game entrepreneurs have that other small businesses might not?

The ease of which you can just basically pick it up and do it. That may be on par with other industries in creative media. If you’ve got the desire, and a certain level of skill where you can learn the tools and you’re willing to put the time in, creating a game doesn’t have to be that difficult and daunting of a task. The barrier to entry is pretty low at this point, but making a good game is a challenge.

People need to play games in order to understand them. Being an avid player may actually help you. What they tell writers is that the best way to learn how to write is to read a lot.

Depending on your development cycle, let’s say you have a fairly simple casual game that you develop over a period of several months, you put it out — the lag time between knowing whether your game is a success and knowing how people feel about it is almost zero. With a game, you release that thing and you know right away. It’s a blessing and a curse. That’s the nature of the digital world. It’s out there on a global scale.

Another cool thing is your game may not find an audience where you thought it would, such as the U.S., but for all you know, you wake up the next morning and you have thousands of people playing it in Turkey. It’s one of those quirky things no one can predict.

Are there any types of skills or traits that are especially helpful overall to succeed in games?

Number one is being able to collaborate with other creative people. That’s a make-or-break factor in game development. Creative people can be really strong in their convictions about what they feel should be done, so the ability to compromise, yield and make a case and do it in a friendly way is really important. That skillset takes practice.

You also need to be able to give input to others in a way that person would understand. A coder can’t speak to an artist in code terms. That’s one of the reasons the IGDA was created over 20 years ago: to help game developers interact with each other.

Business skills are extremely important. A lot of game developers enter this field with the idea that this is a creative art form; “therefore, we’re just going to create and release what we want.” But that’s not true. It’s a business. The game industry is an industry as well as an art form.

You have to put out something that’s fresh, interesting and worth playing. All that touches upon user and market research, marketing, business strategy and all of that kind of stuff. All of it is essential whether you’re working on an indie team or at a large publisher.

Because the games arena is so technology dependent, being flexible with your skillset is really important, too. Now we have the fields of virtual, augmented and mixed reality that are opening up games to these platforms that actually work now. It’s becoming an interesting challenge.

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