UrbanGames Marketing plan

Use’s operating working hours are from 10 am till 8 pm, Monday to Sunday. We predict an increase in Use’s marketing budget about 20% for 3 years projection. This due to Use’s plan it’s business to Beloit district by opening up another branch the district. 2. 0 Review of Current Situation 2. 1 Situation Analysis Urbaneness Enterprise (AGE) was previously operated as a bookstore called Reader Haven which sold books, comprising of fiction books, non-fiction books, comics, magazine and children’s book.

In the last two years the owner developed a hobby of playing trading card games, he realized there is a market so he starts selling it. A deck of cards costs around $300 and the customer can choose to buy one card for $5 to $20. And the customer base is growing. Normally, if a customer is into this hobby, he will regularly buy the cards or buy for collection. A new deck of card for a theme (e. G. Magic The Gathering) may be out every 3 months. The market for trading card games is on the rise because of cartoons and anima promotion in media.

Thus his company has decided to move to a new direction from selling books into focusing in selling trading card games and make a move for market differentiation. His business is doing well as he has a loyal group of customers. He also decides to expand his business towards Beloit district for market penetration to serve the customers in Beloit district. . 2 Product Review A trading card game is also commonly referred to as a collectible card game, customizable card game.

For our purposes here, we will use trading card game (TAG) to refer to all three varieties. In a nutshell, a TAG combines the collegiality of trading cards with strategic game play. Typically a player purchases a starter set, containing a manual and a playable deck of cards that showcases the rules and mechanics of the game in an introductory fashion. One of the biggest obstacles that faces any new TAG is the need for an opponent to truly engage in the game play as it s extremely unusual for any TAG to feature a solitaire mode.

Players generally begin playing through a friend, at a particular location like a hobby game store that has a time and date for an organized gaming opportunity that includes a tutorial component, or via an online portal In general, Tics are comprised of three basic components. First there are the rules of the game, a set of instructions governing every aspect of game play, from which player will go first, to how to determine which player wins, and everything in between. 2. 3 Product Offering Urbaneness Enterprise sells TAG like Magic the Gathering, Cardigan!

Vanguard, Weiss Schwartz, Chaos TAG, Monster Collection and Victory Spark. In addition to these, EDGE also allows the customers to play together in I TTS store. It also sells a limited amount of drinks and snacks, to serve the customers better while they play TAG there. The primary points of differentiation offer these qualities: An extensive collection of TAG A comfortable place to play card games and to socialize. A centralized place for all local TAG gamers. Personalized service from the owner and staff 2. 4 Market Demographics 2. . 1 Demographics by Age/Gender In broad terms, the younger trading card game demographic generally shares these heartsickness: Composed of children ages 6-14 Purchase trading card games at mass market retailers Experience the trading card game brand through a cartoon, video game and the trading card game The older trading card game demographic is more varied, but shares these characteristics: Composed of children and adults ages 16 and older Purchase trading card games at hobby game stores and mass market retailers.

Experience the trading card game brand primarily through the trading card game Most TAG players are male which composes 70% of the total while the rest is female. Hobby game stores tend to be are very popular for more game expertise and more community building events (I. E. , game leagues, tournaments. These demographic characteristics are the main determinants of what kind of games are sold at AGE and are important factors for EDGE to carefully review and consider. Geographies Most of the TAG players are from Banana and Koala Beloit. 2. Market Needs Majority of EDGE customers are from upper secondary students, six form students, University student, working professionals and Backbone groups. There are also international buyers from nearby like Malaysia. Thus the market need is ever expanding due to the demand from local buyers and Malaysian buyers. 2. 6 Market Trends According to Use’s experience, the market trend of trading card games in Brunet is getting more popular. This is due buzz marketing and network effect. The players themselves play in publicized events. With the events, even more customers are attracted. 2. Market Growth The comic/mango/animation in Japan is continuously booming. So the manufacturers of TAG in Japan and US are constantly using all the different themes to use those characters and incorporate into their card games. More and more professional adults (even lawyers, Journalist, and doctors) are into these games because these card games involve the use of strategy and extremely challenging. Nowadays, the standard 52-card deck (usually known as the French deck) no longer satisfies customers. Hence, there is significant potential for the market in this area to grow if proper marketing strategies are implemented. . 8 SOOT Analysts 2. 8. 1 Strength (Internal) 1 . The company is the sole distributor of trading card games and can monopolize the market. 2. Strong relationship with suppliers which offer free posters, figurines, etc. . The company provides a space for the customers to play together. 4. Great retail space that offers a positive and attractive atmosphere. 5. High customer loyalty among repeat customers. 6. I-EGG is able to offer personalized customer service (e. G. Staff or boss playing cards games in the store Witt customers) 2. 8. 2 Weakness (Internal) 1 .

The problem with EDGE is limited physical expansion possibilities where there is a need to have market penetration in other districts. EDGE is only based in Brunet Muar and majority of their customer is from Brunet Muar and Beloit district. 2. Not enough cash to do extensive advertising. 2. 8. 3 Opportunities (External) 1 . Brunet has a tight community of TAG gamers so by word of mouth, they may help to attract more customers. 2. There is not much entertainment in Brunet, so more customers may look into playing TAG as a social event or get-together. 3. This market is booming internationally e. . In US, Malaysia, Thailand. 4. There are publicized international tournament internationally. So customers who are competent with the skills are able to Join the international tournament. 2. 8. 4 Threats (External) 1 . Limited expansion possibilities. Brunet market is small, so it is difficult to expand the customer base locally. 2. If there is an economic downturn, the business will certainly be affected. 3. There may be other competitors eyeing this market in the future, 4. There may be a rise in other interesting board games or card games and sway away the customers. . The company has to observe the market and respond quickly to a change in consumers’ needs/behavior, e. G. If the customers losing interest in one type/theme of TAG, the company has to order another TAG which is becoming popular. 6. There is an online virtual TAG where players can play via the internet. 2. 9 Competition Currently I-EGG does not have any local competition in trading card games because he is the sole distributor of Trading Card Games such as Magic the Gathering, Cardigan! Vanguard, Weiss Schwartz, Chaos TAG, Monster Collection and Victory Spark.

There is only competition from other hobbies like LOGO, figure collection, fishing and etc. 2. 10 Keys to Success The TAG market is highly concentrated, because there are only a few games that dominate the entire market. The up-side of this concentration is that new card players will quickly find opponents; the down-side is that it is currently difficult for ewe game companies to enter the market unless they have a clear method of determination. One to the more detective methods tort new Gas to break into the industry is to focus on the community aspects of Tics.

By hosting or sponsoring tournaments and events on a local level, TAG companies are able to expand their existing market and sell more products to people already playing. In addition, it is possible to create a new market by building off pre-existing communities, instead of inventing one from scratch. 2. 11 Review of Distribution Channels EDGE buys the cards from its suppliers from Japan or US. EDGE has a good relationship with the suppliers as it is the sole distributor, so the suppliers will provide free posters and other gifts once in a while. EDGE will also be able to provide discounts whenever the suppliers provide discounts.

Suppliers also provide huge decorative posters and figurines/toys every now and then to boost the sales. The only way for customers to buy is to buy personally from the shop even customers from Koala Beloit, Touting or Mir’. 3. 0 Marketing objective and goals The primary objective and goal is to be the first hobby store in Brunet not only selling riding card games, board games, and figurines or items related to Japanese mango/ animation. The financial goal will be to increase the market share of card games and board games by 20% in the next 2 years. 4. Target Markets The target markets are separated into 5 segments: Primary school students, Secondary school students, Sixth Form Student, University students and working professionals The 2 broad segments will be students and working professional. Students – The most dominant segment is comprised of sixth form students. Some of the schools in sixth form have clubs for TAG. TAG is being promoted as a healthy card game to engage them as their leisure activities. Working professional – As they have higher income than students, this area should be further developed to encourage engaging in this hobby and hence sales will be increased.

There are also customers within these segments buy the cards as collections. 5. 0 Positioning I-EGG is the only sole distributor of I-EGG. We will continue market I-EGG as the only place which offers TAG and the gathering place for all gamers of TAG. Furthermore, I-EGG should also expand their business to import other board/card games so EGG can be established as a place for those who have hobbies in this area. Since the TAG is also related to Japanese mango/comics/animation, I-EGG should also import these items to establish itself more as a hobby store.

I-EGG will continue to offer personalized service and have a close relationship with customers. 6. 0 Marketing Strategy The four main marketing strategies proposed are: 1 . Increased awareness & image – To advertise through events or promotions, to increase the awareness of new customers who are not aware of the products and services offered by EGG. These can be done through the promotion in section 7. Below. 2. Leveraging existing customer base – We must continue to improve the existing customers’ satisfaction as Keg’s sales are vastly dependent on the existing customer base. 3.

Diversification – I-EGG is recommended to import other card, board games or other games in order to establish itself as the stop for customers with hobbies in these areas or a place for leisure. 4. Market penetration – To better serve the customers from Koala Beloit (whereby there is quite a significant portion of customers residing), I-EGG is recommended to open a store in Koala Beloit. This store an cater for customers from Mir of Malaysia and Touting district as well. 7. 0 Marketing Mix The marketing mix is comprised of these approaches to product, price, promotion and distribution. 7. Product I-EGG should establish itself more of a hobby store so that it can further expand its business, not Just restricted to TAG card games (market diversification). It should also import any other games (card games/ board games, etc). So that whenever a customer thinks of games, he or she will think of I-EGG. Not only it sells games but also provides a comfortable space for the customers to play games with beverages and knacks available for selling as well. I-EGG should be established as a place full of healthy hobbies that students, working adults and even housewives can gather and play some card games for leisure.

I-EGG should continue to offer consistently excellent service for the customer to ensure customers’ loyalty. 7. 2 pence Since it is the sole distributor, so it doesn’t fluctuate the price much based on customer-based pricing. This insures strong margins. It adopts the cost-based pricing approach whereas the owner calculates its costs and then adds a standard mark-up to the cost of products. As they don’t need to clear stocks due to the reason that the games are not seasonal and for hobbies and collections, so there is no need to lower the price to clear stocks or to offer frequent promotion to clear stocks. 7. Promotion Tournaments I-EGG is recommended to organize tournaments 2 times a year. In this tournaments, there will be prized such as posters, free card games, vouchers, to attract customers to Join. While playing TAG during these tournaments, the players are likely to buy extra cards in order to win the tournament. Events Whenever there are game events locally, I-EGG should also involve itself so that there ill be a platform for new customers who do not know about the games provided by I-EGG. I-EGG also can organize events in their store or set up booth in the malls to advertise their own products where there is more flow of people.

There should be frequent events for existing customers, maybe a gathering at the store itself, or restaurants to have a game session every now and then where people can exchange ideas and sharpen their skills. Posters/figurines giveaway Whenever the customers reach a certain amount when they buy the products, they will be given free gifts such as posters and figurines. Backbone/Twitter/Blobs I-EGG is recommended to promote their products and have updates on new arrival of products (or other updates such as upcoming tournaments or events) in backbone or twitter or blobs. . 4 Distribution A store to be opened in Koala Beloit Currently there is only a store in Banana. Customers from Koala Beloit will have to drive up to Banana to buy. So the owner should rent a store in Koala Beloit to cater for the customers in Koala Beloit and attract more customers in Koala Beloit and even Mir’. Furthermore, the store also provides space for card games lovers to have game session. Build a website with online payment and home delivery I-EGG should build a website, similar to the international TAG website where the customers can buy the TAG cards online.

Furthermore, I-EGG is able to let the public know more of its products and service through its website. I-EGG should also provide home delivery, so when the customer orders an item; I-EGG will deliver to their home. 8. 0 Action Plan 9. 0 Five Year Budget 2013 2014 2015 2016 2017 Income Statement Net sales $36,000 $43,200 $51,840 $62,208 $74,650 Cost of goods sold $2,000 $5,000 $24,000 $30,000 Net Operating Income $34,000 $38,200 $46840 $44,650 Operating expenses Net Income $10,000 $14,200 $22,840 $14,208 $20,650

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The Next Hunger Games English Literature Essay

Table of contents

The narrative a subsequence. Its about a miss, Katniss. She lived in District 12 and got picked as testimonial to contend in the one-year Hunger Games, organized by the Capitol, the topographic point that regulations over a state called Panem ( what used to be the United States ) . The 1 who survives the game, wins. Merely one individual could win, but at the terminal they said two people from the same territory could win together. When Katniss and her fellow District 12 testimonial Peeta think they ‘ve won, they ‘re told merely one of them can win. Because they refuse to kill each other, they want to take toxicant berries so they ‘ll both decease. This is seen as opposition by the Capitol ( the Capitol regulations everything ) , and they are rapidly stopped. So, together with Peeta, Katniss won the Hunger Games. Because of Katniss ‘ behaviour, people are easy turning against the Capitol.

The following Hunger Games, all the old victors had to be in the games once more, even though they would really ne’er have to once more. At the terminal, the staying testimonials are saved by Rebels and they are brought to District 13. Cipher knew District 13 still existed though.

In the interim, Katniss has become the symbol of the revolution. She is the ‘Mockingjay ‘ . She does hold a twosome of demands. So she wants President Coin, the president of District 13, to allow unsusceptibility to all former victors of the Hunger Games. She besides wants to be the 1 who kills President Snow ( President of Panem ) . Peeta was non rescued by the Rebels so the Rebels decide to take action, and free Peeta from the Capitol. If successful, it is non the Peeta that Katniss can retrieve her. But when Peeta is saved, he attacks Katniss because he was brainwashed by the Capitol so he would believe that Katniss is the enemy.

The Rebels, with Katniss as their leader, continue runing and they go to the Capitol. Their end is to kill President Snow. During this trip, a figure of Rebels are killed, including Finnick. Finally Katniss goes looking for president Snow by herself.

Then parachutes fall down, the same 1s that were used in the Hunger Games to supply things. The kids instantly try to acquire them, but they are bad packages, because there are bombs inside. Many of the kids and the Rebel medical squad are killed because of this. Among these people was Primrose, Katniss ‘ sister. This has a great impact on Katniss.

Finally Katniss gets to President Snow and they talk briefly. He tells her that non he, but President Coin was responsible for the bombs. Katniss does n’t cognize what to believe, but if this is true so Gale was cognizant of this program, even though he denies everything. When Katniss gets the opportunity to kill President Snow, she remembers that she had one time made a trade with him ; they would ever state each other the truth. So alternatively of killing him, she shoots an pointer at President Coin. Commotion arises and it seems President Snow is dead, but it is ill-defined how he died precisely. Katniss wants to perpetrate self-destruction, but right when she wants to take the pill, Peeta stops her. Katniss does n’t acquire pursued and goes back to District 12 with some others and they want to reconstruct the territory. Katniss eventually sees that it was inevitable to fall in love with Peeta. She did non necessitate Gale. Together with Haymitch, Katniss and Peeta create a book with the narratives of the old testimonials and others during who died during the rebellion. This manner, they would ne’er be forgotten.

The book ends with an epilogue. Katniss is an grownup and has two kids, she is married to Peeta. The Hunger Games are history, but Katniss does non look frontward to the minute when she has to state her kids about the Games and the war.

Subject

Ferociousness

Description of the chief character

Katniss Everdeen: Katniss is a 17 twelvemonth old miss. She is obstinate and independent. Her small sister Prim means a batch to her. She loves runing with her friend Gale. Because she did n’t desire to be bossed around by the Capitol, she gave people hope. So she became ‘the Mockingjay ‘ .

Description of two minor characters

Peeta Mellark: Peeta Mellark was a bakers boy. He ever had a crush on Katniss before they got picked to be testimonials. Peeta is really talented in picture. He is diffident, really sweet and would make anything for Katniss.

Gale Hawthorne: Gale is Katniss ‘ best friend and they ever hunt together. He cares a batch about his household. He is rebellious and lovingness. He is in love with Katniss.

Description of the topographic point where the narrative is set

District 13. This is the District furthest off from the Capitol. It is under the land, so it looks as if there is nil. But, under the land are populating a batch of people.

When does the narrative take topographic point?

The narrative takes topographic point in the hereafter. I know this because it is told in the first book of the series. The narrative is told inveterate.

Who is the storyteller?

The narrative is told from Katniss ‘ position.

Explanation of the rubric

When Katniss went into the Hunger Games in the first book, she got a pin with a mockingjay on it. That is the combination of a mocker and a jabberjay ( a bird designed by the Capitol to memorise conversations so the Capitol could descry on people. When the jabberjay ‘s got misused by the people being spied on, the jabberjay ‘s were released in the wild. Alternatively of deceasing, they bred with mockers ) . Katniss becomes ‘the mockingjay ‘ as a statement.

Is the book merely meant as a narrative or is the writer seeking to convey across a message?

I do n’t believe there ‘s truly a message behind the narrative. Possibly if you try really difficult to happen some kind of intending behind the narrative you could believe of a message but I think that ‘s a small far-fetched.

My sentiment on the book

I liked the book, because I was really funny about how the narrative would stop.

Would I urge the book to my schoolmates?

Certain, I would urge the book to my schoolmates. But, they should hold read the other books because this is merely the concluding book. If they have read the other books, I would decidedly urge the book because it is easy to read and it ‘s non really complicated ( unless you have n’t read the other books evidently ) .

Which portion I liked best

I liked the stoping best, merely because I wanted to cognize how the narrative ended.

Which portion disappointed me most

I guess what disappointed me most was besides the stoping, because even though I loved Peeta, I in secret wanted Katniss to take Gale. She made the right determination though, but it still someway defeated me.

How much clip I spent reading the book

I think it took me about a hebdomad to read the book, but I ‘m non certain how many hours.

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Gilgamesh & Iliad

Program in Cultures, Civilizations, and Ideas Humanities 111: Antiquity Fall 2010 Due 25. 11.

2010 at 17:30 via email. Academic Dishonesty Do not cheat. Do not help others cheat. Do not submit the work of others as your own. Students who turn in substantially identical written work in terms of content, structure, vocabulary, or phrasing will be severely penalized. Academic dishonesty or plagiarism will result in an F for the course and further disciplinary action, including expulsion from the university. Students are urged to familiarize themselves with university policy at http://www.

rovost. bilkent. edu. tr/procedures/AcademicHonesty. htm.Instructions: Choose FIVE of the following seven pairs of passages and identify the text/reading and author of each, then compare and/or contrast the two passages based on the concepts, themes, and larger questions we have discussed in class (10 points each/50 total). Avoid summarizing the contents or retelling the background to the story, but note that sometimes the contexts of the passages are important for explaining why they are important in similar ways.

a. b. Author ______Homer_______________________ Author ______Homer_______________________Title _______ – Book 16_____________ Title _______ The Iliad – Book 16_____________ a. “Look what a springy man, a nimble, flashy tumbler! Just think what he’d do at sea where the fish swarm – why, the man could glut a fleet, diving for oysters! Plunging overboard, even in choppy, heaving seas, just as he dives to gound from his war-car now.Even these Trojans have their tumblers – what a leap! ” b. He hooked him by that spearhead over the chariot-rail, hoisted, dragged the Trojan out as an angler perched on a jutting rock ledge drags some fish from the sea, ome noble catch, with line and glittering bronze hook..

. his mouth gaping around the glittering point and flipped him down face first, dead as he fell his life breath blown away. The passages are similar to each other because Patroclus insults his enemies in both of the passages. In the first passage he insults Cebriones, the driver of Hector and in the second one he insults Thestor. Patroclus is disobeying ’ instructions because he is overconfident and too ambitious that he thinks that he will get the city and kill all of the Trojans. The main concept of these two passages is violence.Patroclus slays everyone he sees and regards his enemies as inferior.

Patroclus loses his human feelings and become a butcher. Homer tells the story by comparing the slaughter to fishing, and this is a tragicomic comparison. 7. 5/10 c. d. Author ___________________________________ Author ______Homer_______________________ Title __Xenophanes of Colophon – Fragments___ Title _______ The Iliad – Book 14_____________ c. “One God, greatest among gods and men, not at all like mortals in body or mind.

As a whole he sees, as a whole he thinks and as a whole he hears.And always he stays in the same place, not moving at all, nor is it fitting for him to travelin different directions at different times d. .” “Give me love, give me Longing now, the powers you use to overwhelm all gods and mortal men! I am off to the ends of the fruitful, teeming earth to visit Ocean, fountainhead of the gods, and Mother Tethys who nourished me in their halls and reared me well. ” In passage c there is a god that significantly greater among all humans and the other gods. He is different from all. The passage glorifies this god.

Since the greatest god is Zeus, the mentioned god here is he.In addition, Hera goes to Aphrodite and asks help from her in order to deceive Zeus in the passage d. There is a contradiction here. Zeus can be betrayed because of some desires belonging to human kind, even though he is the greatest one. The gods in Iliad have some features like intrigues and double-dealings which are belonging to humankind. In other words, the gods are not impeccable. However, there is a significant difference between the gods and humans.

When Hera asks help from Aphrodite, although they are in different sides of the war, she helps Hera.The gods are generally happier than the mortals, and they do not have spite against each other as much as the mortals. 8/10 e. f. Author ______Gilgamesh____________________ Author ______Gilgamesh____________________ Title __The – Tablet 11______ Title __The Epic of Gilgamesh – Tablet 11______ e. “The gods did smell the savour, the gods did smell the savour sweet, the gods gathered like flies around the man making sacrifice. ” f.

“Even the gods took fright at the Deluge, they left and went up to the heaven of Anu, lying like dogs curled up in the open. ”From the first passage, it can be understood that the gods need humans as a servants. The gods needs the sacrifices of humans. In addition, in the second passage we see the great power of the gods that they are able to destroy completely the humankind. They have such a great power that even they are scared of the deluge they sent. However, the gods are regretful because they recognize that they had a mistake and they need the humankind. The gods are immortal and the humankind should be immortal as well.

Thus, they give immortality to Uta-napishti and his wife to ensure the existence of the humankind. /10 g. h. Author ______Homer_______________________ Author ______Homer_______________________ Title _______ The Iliad – Book 6______________ Title _______ The Iliad – Book 6______________ g. “So now I am your host and friend in the heart of Argos, you are mine in Lycia when I visit in your country. Come, let us keep clear of each other’s spears, even there in the thick of battle . .

. But let’s trade armor. The men must know our claim: we are sworn friends from our fathers’ days till now! ” h. “My comrades – fighting Danaans, aides of Ares – no plunder now!Don’t lag behind, don’t fling yourself at spoils just to haul the biggest portion back to your ship. Now’s the time for killing! Later, at leisure, strip the corpses up and down the plain. ” In the first passage Diomedes and Glaucus do not fight when they recognized that their grandfathers are friends and these two men are sworn friends for long time. There is no violence between them because they respect their fathers and give more importance to friendship than honor and the desire of wining the war.

They trade their armors and do not care about the honor issue although the materials of the armors are different.By doing this they want to show that their level of honor is same. On the other hand, Nestor gives importance to violence in the second passage. Nestor and Agamemnon’s first priority is not honor as well, and they do not care about the falling of the city. They only focused on violence and killing every Trojan that they see. When Menelaus thinks about taking ransom, Agamemnon urges him to kill only. The highest level of violence can be seen here; however, Diomedes and Glaucus are thinking in exactly opposite way.

Their priorities are different although they are in the same war. 8. /10 i. j. Author ______Homer_______________________ Author ______Homer_______________________ Title _______ The Iliad – Book 22_____________ Title _______ The Iliad – Book 9______________ i. “I would die of shame to face the men of Troy and the Trojan women triling their long robes . .

. Someone less of a man than I will say, ‘Our Hector – staking all on his own strength, he destroyed his army! ’ So they will mutter. So now, better by far for me to stand up to Achilles, kill him, come home alive or die at his hands in glory out before the walls. ” j. Mother tells me, he immortal goddess Thetis with her glistening feet, that two fates bear me on to the day of death. If I hold out here and I lay siege to Troy, my journey home is gone, but my glory never dies. If I voyage back to the fatherland I love, my pride, my glory dies .

. . true, but the life that’s left to me will be long, the stroke of death will not come on me quickly. The passages are similar because the main concept of both passages is fighting for honor. However, Achilles’ and Hector’s reasons of fighting and their priorities are different. Achilles fights only for his glory and honor.He does not help his comrades just because Agamemnon dishonored him.

Achilles’ first priority is his honor and glory for which he has worked so hard. However, Hector fights not only for his honor but also for the people of Troy. Hector cares about what people thinks about him. Both Hector and Achilles confront a dilemma about fighting or not because both of them know that if they fight they will die soon but have glory and honor at the same time. Hector considers the shame he will face, if he does not fight. On the other hand, he knows that if he fights and kills Achilles or even he dies, he will get honor.Thus, he chooses to fight.

However, Achilles’ uncontrollable rage orients him to fight. These two main heroes of the story have important affect on the result of the war.. 9/10 k. l. Author ______Gilgamesh____________________ Author ______Gilgamesh____________________ Title __The Epic of Gilgamesh – Tablet 7_______ Title __The Epic of Gilgamesh – Tablet 4_______ k. ‘Why, my friend, does your heart talk profanity .

. .? [the dream] was special, great the anxiety. [Your feverish lips] were buzzing like flies, [the misgivings were] great, the dream was rare.To the one who survives {the gods] leave grieving: the dream leaves sorrow to the one who survives. The great gods [I’ll] beseech in supplication, let me seek out [Shamash,] I’ll appeal to your god. l.

‘The dream that I had was an utter confusion: heaven cried aloud, while earth did rumble. The day grew still, darkness came forth, there was a flash of lightning, fire broke out . . . [Having heard the words of his friend,] Enkidu gave the dream meaning, saying to Gilgamesh: [My friend,] your dream is a good one, fine is [its message. ]’ 41/50 = %82 (B-)gamesh

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The Epic of Gilgamesh: Values, & Serpents vs. Bible

The True Value of Life Sometimes, in order for you to change, it takes losing something so dear to you. This is proven in one of the oldest stories ever written, “The Epic of Gilgamesh”. Although the main plot is focused on Gilgamesh losing is closest friend and going on a journey of immortality, by studying Gilgamesh’s idea of avoiding death, we can see throughout the story that death is inevitable, lack of humility is an issue, and the symbol of the serpent. Gilgamesh, the king of Uruk, is a mighty king that built magnificent temple towers and high walls that surrounded the city.

However, he came about these building projects by forced labor. The gods heard the people of Uruk’s pleas, so the gods created Enkidu, who is just as magnificent as Gilgamesh, to challenge him. The gods’ plan took a different turn when the two became best of friends. Gilgamesh’s happy adventurous life soon takes a tragic turn when Enkidu falls ill and dies. Gilgamesh now fears for his own life. Heartbroken, Gilgamesh sets out on a journey to find the key to eternal life. His journey leads him to Utnapishtim, who he and his family’s lives were spared by Ea, the god of wisdom, from the flood.

As a result of this, Enlil, the god of earth, rewards Utnapishtim with eternal life. Gilgamesh assumes Utnapishtim can grant him eternal life as well, so he puts him to a test. Gilgamesh has to stay awake for a week; this is a trick because immortals don’t ever sleep. Gilgamesh immediately fails. As a second chance Utnapishtim gives him a plant of youth. On his journey back home a snake steals the plant while Gilgamesh is in the pond. Gilgamesh returns to Uruk empty handed; however, he returns as a different man. The greatest lesson Gilgamesh learns is that death is inescapable.

Siduri, the goddess of wine disguised as the tavern keeper, warns him of seeking immortality. “As for you, Gilgamesh, let your belly be full, make merry day and night. Of each day make a feast of rejoicing. Day and night dance and play! Let your garments be sparkling fresh, your head be washed; bathe in water. Pay heed to a little one that holds on to your hand, let a spouse delight in your bosom” (Tablet X). This is her telling him it would be pointless and to just enjoy what he has in his life now. It was Enkidu’s fate to die as a consequence after him and Gilgamesh killed the Bull of Heaven.

Gilgamesh realizes in the end that it is also man’s fate to die, as it is for humankind to live on. Death is inevitable and immortality is promised only to the gods. Life must be treasured. Life isn’t worth living if you don’t take what is has to offer, for death will come faster than you know. Gilgamesh may have started his quest as two-thirds god and one-third man, but he returned as a man, realizing his own inevitable mortality. From being two-thirds god and one-third man, Gilgamesh is destined for perfection. He is blessed with the luxurious life and all the riches he could possibly want.

Unfortunately his greatest flaw is his arrogance and lack of humility. Gilgamesh was created by the gods to be perfect in every way. However, the gods couldn’t prepare him for life, its challenges, and how to be a true king. Gilgamesh lived like a god amongst his people and was hated for it because he didn’t care about anyone but himself. The gods didn’t know what to do with Gilgamesh’s life so they sent Enkidu which gave him true friendship. Gilgamesh started in the story as a cruel king that used forced labor to build his kingdom and would rape women.

He would do whatever he wanted to do and get who and whatever he wanted. He was loathed by his people. The first transition to his change was Enkidu. They both became heroes. When his journey ends he returns to his kingdom as a new selfless man who thinks no more than do right by his people. Serpents play similar but at the same time different roles in Gilgamesh and the Bible. In the story of Gilgamesh the serpent changes Gilgamesh’s perception of life. After his long quest he is given an herb that restores his youth. He hasn’t yet used it when a snake steals it.

Though the snake robs Gilgamesh of his chance to enjoy youth again, it restores Gilgamesh’s sanity. The snake is a benefit. Gilgamesh now carries back the gift of wisdom. He now focuses on what is in front of him and doesn’t take life for granted. In the Bible, the serpent is a source of evil that brought life-long punishment to humankind. The serpent tempts Adam and Eve to disobeying God into taking what rightfully belongs to God – knowledge. As punishment, God exiles Adam and Eve from the Garden of Eden and brands them as sinners.

The serpent stole their innocence, so in a way the serpent brought both death and knowledge into the world. As descendent of Adam and Eve we also hold the name as a sinner. “This is the wall of Uruk, which no city on earth can equal. See how its ramparts gleam like copper in the sun. Climb the stone staircase, more ancient than the mind can imagine a temple that no king has equaled in size or beauty, walk on the wall of Uruk, follow its course around the city, inspect its mighty foundations examine its brickwork, how masterfully it is built, observe the land it encloses” (Book XI).

Shortly before Gilgamesh’s eyes truly opened he was in despair because he lost his opportunity of immortality when he lost the plant of youth. In the end as he looked upon his kingdom he established wisdom. He realized that death cannot be avoided, and he became a humble king. If it wasn’t for the serpent he would still be the arrogant king he was and he wouldn’t have gain this knowledge. If the serpent didn’t bring along the idea of eating off the tree of knowledge, Adam and Eve would still be in the Garden of Eden and wouldn’t have the knowledge of the world.

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Mind games a reaction

Motion Perception into Our World that is Always in Action by: Allayed C. Marital Discussing about your brain and how it reacts to motion in order to make decisions is the main idea tackled in the “Brain Games: Motion Commotion” episode. Brain Games is a television series that explores the components of the human brain. Through the use of social experiments and interactive showmanship, this show encourages the viewers to participate in the said brain games, in which they’ll be able to unravel the main points presented by each episode.

In the mentioned episode, it stated that you are in a world that is constantly moving, the human brain had to develop a pretty sophisticated sense of motion in order to survive and that is apparent motion wherein we see a series of still images that are strung together very quickly and our brain perceives this as motion. Various experiments are done for the viewers to have an easy understanding of the factors connected to the topic, movement perception of the brain. The initial experiment is to observe an Auto Kinetic image wherein our rain is tricked into seeing motion – even though there isn’t any.

Our visual cortex is the one who is responsible for this, we tend to think that It is the picture that’s doing the trick but actually we are the one who’s doing It because our visual cortex Is designed to detect and see motion whether we like It or not. In the proceeding experiments I learned that we humans having evolved as visual animals are all hard- wired to notice and be captivated by motion this Is what the scientists call the brain’s Orienting Response in which we feel compelled to look at anything that moves within our field of vision.

Our peripheral vision Is much more sensitive to motion than the rest of our eye this Is exhibited through the coin shoulder trick. I suppose that the latter part of the episode became more dragging as It exposed the viewers Into more astounding experiments In which It appeared that sound can really change the motion we perceive– because motion Is ambiguous. Moreover, It Is not always what we see or what we hear but sometimes It Is also what we feel or what we predict to feel. So I find out that motion can really be deceptive at many times.

I believe that our brain and our eyes are always playing a trick on us thus making our body feel that It Is In motion even though we are Just sitting still and this Is the so-called vector wherein It Is not only our eyes that perceive motion but also our body?”vector” perception of self motion Induced by visual stimuli. The episode was ended by the answer on the question stated on the Introduction of the show on about how can we travel thousands of kilometers while we are Just sitting and It Is very enthralling to covers that we are traveling 1,600 kilometers per minute because we are accustomed to the Earth’s constant motion.

The episode didn’t finish with Just nothing, It answered many deceptive questions. And left the viewers with bunch of new learning and wondrous discoveries about our constantly moving world and how we evolved and coped with It. It Is amazing how our brain works and how It develops together with the Innovating world. Motion will always be a part of our lives which means our brain process In perceiving motion will always continue to develop and Interpret things around us. He one who is responsible for this, we tend to think that it is the picture that’s doing the trick but actually we are the one who’s doing it because our visual cortex is designed to detect and see motion whether we like it or not. In the proceeding wired to notice and be captivated by motion this is what the scientists call the brain’s our field of vision. Our peripheral vision is much more sensitive to motion than the rest of our eye this is exhibited through the coin shoulder trick.

I suppose that the tater part of the episode became more dragging as it exposed the viewers into more astounding experiments in which it appeared that sound can really change the motion we perceive– because motion is ambiguous. Moreover, it is not always what we see or what we hear but sometimes it is also what we feel or what we predict to brain and our eyes are always playing a trick on us thus making our body feel that it is in motion even though we are Just sitting still and this is the so-called eviction wherein it is not only our eyes that perceive motion but also our reception of self motion induced by visual stimuli.

The episode was ended by the answer on the question stated on the introduction of the show on about how can we travel thousands of kilometers while we are Just sitting and it is very enthralling to nothing, it answered many deceptive questions. And left the viewers with bunch of we evolved and coped with it. It is amazing how our brain works and how it develops together with the innovating world. Motion will always be a part of our lives which means our brain process in perceiving motion will always continue to develop and interpret things around us.

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Traditional Games Or Modern Games

Traditional games are more useful than modern games in developing children’s abilities. To what extent do you agree? It is commonly deemed that games play an increasingly pivotal role for children’s growth, which bestows marked benefits upon the future life of our next generation. Yet whether conventional games are more useful than modern ones in youngsters’ physical, mental, intellectual development has sparked spirited debate. From my perspective, the boons brought about by conventional games far outweigh the banes.

It is manifest that conventional games result in numerous benefits. Owing to the fierce competitions at school, children, in their formative years, need entertainment to balance the long sitting at desks. Obviously, conventional games afford a break from the mental focus of academic courses, which enable youngsters to relax their body and ease their mind. Furthermore, conventional games are able to cultivate young adult a sense of teamwork.

Winning the game is not everything, cooperation in striving to win is marvelous successful at help people to communicate efficiently, to trust in each other, and to accept those who are different from themselves. These might make them better prepared for their adult life and become better at decision making and critical thinking. However, conventional games do not come without drawbacks. If everything children play in the game is exactly the same, their world would really be dull and monotonous.

As the saying goes,” nothing endures except change. No matter how wonderful certain traditional game is, the same without any innovation will lose attraction among young people sooner or later. On the other hand, modern computer games are more likely to measure up to various expectations of adolescents, thereby putting a new patch on the previous programs, from which students can learn computer application abilities. In the final analysis, I concede that although modern games have something unique, traditional ones are more blessings to offspring. On balance, children need to do their utmost to honor modern technology.

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Games As A Tool For Learning Education Essay

The game is an activity aimed at run intoing the demands of amusement, pleasance, emphasis alleviation, every bit good as the development of certain accomplishments and abilities. Besides, the game is called a signifier of free look rights, non related to the accomplishment of useful intent and is a pleasance in itself. It is believed that most of the games have the undermentioned chief characteristics:

Today ‘s universe is full of games even more than before. Games, competitions, sweepstakes, lotteries have filled telecasting programs.Gambling: slot machines, cards, roulette make immense net incomes to proprietors of chancing establishments. Sports – football, hockey are the most popular shows, and for their members this is a high-paying work. Films, theatres are favourite amusements with all the spectacle and leisure.Human civilization arises and unfolds in the game In a wide sense of the word game covers human activity in all its manifestations. Sing the activities of people with this point of view, we can state that people ” play ” a partner and parent, kid and nurse, supervisor and subordinate. In different state of affairss, a individual performs different societal roles. At the same clip he can play the function of position, behavior, state of affairs, etc. There are such sorts of games: athleticss, squad games, logical games, games on the paper, rational and developing games. All these types of games develop different accomplishments and a individual gets more cognition and experience.

Developing games are the games in which there is a development or betterment of assorted skills. The construct of developing games is associated chiefly with the childhood of human life. Children playing in developing games train their ain thought, inventiveness, creativeness and imagination. The types, nature, content and design are determined by the specific educational undertakings in relation to the age of kids with their development and interests. The start the application of educational games for educational intents is allowed in a game at the age of ( 0 ) 1 twelvemonth, and depending on the kid ‘s development in each peculiar instance.

There are such age groups:

  • for kids from 0 to 1 twelvemonth ;
  • for kids from 1 twelvemonth to 3 old ages ;
  • for kids from 3 old ages to 7 old ages ;
  • for kids older than 7 old ages and grownups ;

The types of the games include: dough for sculpting, pigments, applications, mystifier, etc.

Playing and learning. Expression ” educational game ” is non right, because it comes from the false premiss that you can larn, sing ennui or to play, and non to comprehend the information. Good game, which is interesting, ever teaches something, and in any good preparation exercising there is an component of the game. Nowadays games have become the resource that helps kids and grownups perceive the information, as there are new advanced attacks that help to explicate everything better and as a consequence people remember easy. A typical characteristic of games is a combination of repeat and surprise. Therefore, the art of compiler games is in the right dose of repeat and surprise. However, the game is the first thing that a individual wants to play, and though this want may non be wholly motivated, it is still a extremely single.

Games do non automatically take to learning. If we want to guarantee changeless communicating between the game and instruction at the school, so this can be achieved merely by conveying the spirit of the game in the ordinary school life, instead than merely utilizing some educational games. The instructor, as an organiser of the game should open up the seeds of its ain game started and should learn, presenting into the procedure of larning the elements of the game.

Construction of the educational procedure is based on cognition of the construction of educational activities, and other psychological features built-in to the schoolboy. This cognition is chiefly incorporated in the course of study ; they determine the methods and techniques of training. But since they are present at that place in a hidden, inexplicit signifier, the instructor would be helpful to follow the trust on a psychological phenomenon that suggests one method or another that changes in preparation activities or the individuality of the pupil it should entail. For illustration, the thought of the types of preparation activities and their relationship to take to the usage at certain phases of the materialized signifier of action with a assortment of strategies, thoughts about the formation and transportation techniques of cognitive activity, to organize them at assorted educational stuffs, etc.

It is known that in preschool age acquisition of new cognition in the game is much more successful than in the classroom.A The kid, fascinated by an attractive construct of the new game, as if no notice of what he learns, although he now and so faces troubles, which require accommodation of its representations and cognitive activity.A

In today ‘s pre-school educational teaching method and instruction, the value of the game in the rule is recognized. The game is merely a tool for a kid to be able to larn what he still can non. However, the tremendous potency of educational games ( didactic, games with regulations, etc. ) are by and large non used. The repertory of these games is really hapless and covers a narrow scope of undertakings, particularly small concerted games that involve the whole group. There are virtually no games aimed at the development of strong-minded, moral qualities of the individual and the formation of human dealingss between kids. Educational game – this is non any action with didactic stuff and is non a game response at the compulsory preparation sessions. This is specific, full and quite content for kids ‘s ‘ activities and besides it has its motivations and its methods of action.

Developing games are characterized by the fact that they contain a ready game program, proposed by the kid, the drama stuff, and rules. The end of a game ever has two facets:

  1. cognitive, for illustration, what should we learn a kid, what modes of action with the objects we want him to reassign,
  2. educational, for illustration, the ways of cooperation, signifiers of communicating and relationships to other people who should educate kids.

In both instances the end of the game should be formulated non as a transportation of specific cognition and accomplishments, every bit good as the development of certain mental procedures or abilities of the kid.

The game program is that the game state of affairs, in which the kid is introduced, and which he perceives as his own. This is achieved if underdeveloped games are based on the specific demands and dispositions of kids, every bit good as characteristics of their experience. The attraction of certain things gives a significance to their activities. In all instances, the game program is implemented in bet oning activities that are offered to a kid when the game took topographic point.

Game action ever includes a acquisition job, which all kids have, indispensable to personal success in the game and their emotional connexion with other participants. Action larning undertaking requires the kid ‘s active rational and volitional attempt, but it besides gives the greatest satisfaction. The content of the preparation undertakings can be rather varied: Make non run in front of clip or name of the topic, clip to happen the image for some clip, memorise a few points, etc.

Finally, an of import characteristic of the game is the game rules. Rules of the game are brought to mind the kids of the program, game action and acquisition undertaking.

For the game to actuate kids and to impact them personally, an grownup must go a direct participant. By their actions, emotional communicating with big kids involves them in joint activities, doing it an of import and meaningful to them. It becomes like a centre of attractive force in the game. It is really of import in the early phases of acquiring acquainted with the new game, particularly for younger preschoolers. At the same clip an grownup arranges the game, and so it helps kids to get the better of troubles, to promote conformity and to observe their errors. The combination of two different grownup functions – participant and organiser is an of import characteristic in developing the game.

Due to the fact that the educational game includes active and meaningful activities for kids, which he volitionally and voluntarily activates, the new experience gained in it, it becomes his personal belongings, as it can be easy applied in other contexts ( and hence the demand to consolidate the new knowledge disappears ) . In add-on, many games teach kids to move ” in head ” , to believe what liberates the imaginativeness of kids, develops their originative abilities and capacities.

Educational game is a reasonably effectual manner of organizing such qualities as organisation, self-denial, etc. The joint nature of the game is of a great importance, in which the instructor and equal group encourages the kid to follow with the regulations, for illustration, the witting control of their actions. As a effect of a underdeveloped game, a kid learns the regulations of the game better, uses his originative thought and gives his new thoughts and takes determinations. Gradually, there are requirements to the formation of witting behaviour and self-denial, which is the practical development of moral standards. Game regulations are like normal behaviour in a group, conveying a new societal experience.

All in all, developing games are really helpful for kids and grownups. They help to happen originative thoughts, to understand of import things and to look at the state of affairs at a different angle. Therefore, in early childhood developing games contain a versatile environment for the formation of the most valuable qualities of the individual. However, to do their development effectual, there should be consistence in the choice of games.

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