Skyrim Review

Scrim Review Arthur Underworld Diver university So you’re sitting at home bored for hours on end, and you want something to Just take your mind away from reality and into another world where you can do whatever you as you wish. Well it sounds like you want to play a video game. Actually, it sounds like you want to play Elder Scrolls V: Scrim. This is a review of the popular cross platform video game commonly referred to as Scrim. I give this game a 9. 75 out of 10 for its amazing graphics, fantastic attention to detail, smooth gamely. Underfed harasser development, and of course, fun story line. The game starts with the main character on the verge of getting executed when he is saved by none other then a giant fire-breathing dragon. You hear from other players that dragons are extinct in this world for centuries. Obviously not. You must decide quickly whether you will escape the burning town with the imperial guard, or with the leader of the rebellion who has recently murdered the king and claims that government is oppressing the natural born peoples to Scrim.

This decision is not an important one, but introduces oh to the tact throughout the game you will given choices. Some of which are not simple. Simple this or that choices are prominent, but some are as complicated as do nothing and your reputation will be hindered. You soon find out that you are the dragoon. You have the power of Theme, or voice. You can yell and basically effect the world around you by either doing damage or even become Invisible. The storyline Is complicated and involves twists and plots and quite a lot of dragon killing, and inevitably, dragons killing you.

Probably the most annoying part of the game. Eating stuck in a dragon fight that can take some time to finish if your not inept in magic, and all the sudden here comes another dragon, and on a rare occasion, a third or fourth dragon. Leaving you with little ability to defend yourself against an onslaught of dragons that will most likely leave you burnt too crisp on the side of some road, The Elder Scroll series is famous for their use of the guilds. The Dark Brotherhood, an assassins’ guild, the Thieves’ Guild, the Fighters’ Guild, and the Mages guild are all, as expected, playable in this game.

I played through all the guilds this time and am glad to report that there is nothing that leaves you wanting more afterward. Being able to sneak around and play a thief or an assassin, making money and getting rewards beyond compare from regular side quests. Becoming the leader of the Mages guild was particularly rewarding, with a room full of loot and Ingredients that always regret, allowing you to restock on potion Items from hard to find Ingredients in the same room. Character development is particularly exciting In this game. Previous role playing Ames allow stats Increases by overall experience and level ups.

In Scrim you level up certain buffs such a health regeneration and a big enough armor rating you can actually level up things like armor by attacking a guard and sitting there and letting the guards attack you. In about an hour your armor rating will be at 99, and you sat back and read your homework the whole time. However with skills like conjuration and lock pick, it’s a little harder to level up. Unless you start lock picking, or conjuring monsters early in the game you’ll find yourself with a pathetically low level near the ND of the game and needing to make up so many skill levels to level up you main level.

This will be very time consuming, especially with the skills I mentioned. The first thing you’ll notice about the game, however, is its graphics. Scrim has no cut scenes such as this. All the graphics are designed on the same engine that runs game play. The good and the bad for this you ask? Well loading time can get annoying, but if you download the game to your console then load times are reduced by about half. Rendering graphics can also get glitch. Sometimes an object will appear and twitch back and forth stuck on an invisible wall or level.

This rarely effects gamely however, so is easily overlooked. Aside from the graphics, the attention to detail in every level of the game is without compare. This is an open world game, which meaner you can travel to any section of the world at any time for any reason. The countryside is full of mountains covered in snow. The valleys are full flowers and plants, all of which are able to be harvested for ingredients to sell/trade or brew potions. Every item you see can be kicked up and sold or used.

In the inventory menu you can look at every item specifically, turning it around and zooming in and out as you wish. Overall, the only problems I found with the game was with some glitches, which can be expected in any game of this magnitude. Those glitches are the only reason I didn’t give this game a 10/10. This game has a storyline that draws in the player, allowing for expandable play through guilds. It has the best and most pleasing graphics yet to date, and a record making attention to detail. It’s by far the best RPG Vive played.

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Nintendo May Be the Talk of the Town, But It’s Nowhere to Be Found at Tokyo Game Show

This week’s Tokyo Game Show is one of the world’s biggest draws for gamers and developers, but the talk amid the virtual reality headsets and robot arms is of the industry giant that never turns up: Nintendo Co. Ltd.

The Japanese firm, conservative and rarely unpredictable, has twice caught the industry by surprise in recent weeks: first, with Pokémon Go, a wildly successful augmented reality smartphone game, and, earlier this month, by stealing the show at Apple Inc.’s iPhone 7 launch in San Francisco.

There, Nintendo’s best-known game creator, Shigeru Miyamoto, announced the firm’s first on-the-go game starring the popular Super Mario character.

It was a rare public splash, and gamers in Tokyo read Miyamoto’s guest Apple appearance as a sign that executives in Nintendo’s spartan offices in Kyoto might finally be catching up with the zeitgeist — tapping a treasure trove of popular characters and consumers’ love of smartphones.

“There’s a huge saturation of mobiles, there are billions (of dollars) being made in mobile gaming … and Nintendo has realized that,” said Benjamin Outram, a researcher at Keio University, who was demonstrating virtual reality goggles and a vibrating digital immersion suit at the Tokyo event. “Nintendo is an entertainment company so will go in whatever direction they can entertain.”

Super Mario’s short hop to Apple devices is a big leap for Nintendo, unshackling the much-loved moustachioed cartoon plumber from the Japanese company’s dogged resistance to the mobile world.

Nintendo has long held out against offering its games for mobile devices, preferring to keep them coupled to its Wii console business. But Wii sales have slowed — from over 100 million devices in its first five years to just 13 million in the past five — and Nintendo is finally acknowledging that mobiles matter.

“They held their own kind of Nintendo world and did not want to corrupt their own characters and brands and trademarks by allowing their products or characters to be utilized on other platforms,” said Gavin Parry, managing director at Parry International Trading in Hong Kong. “The internal philosophy is changing and opening up.”

Nintendo declined to comment for this article.

“Gaming deity”

Gamers and game developers say Miyamoto, 63 and often dubbed the “Walt Disney of video games,” is key to Nintendo’s shift.

“Miyamoto is not a conventional game maker, he wants to create family entertainment,” said Hirokazu Hamamura, a director at Japanese publisher Kadokawa Dwango and a gaming commentator who often meets Miyamoto.

“Mario is the jewel in Nintendo’s crown, so if they are letting him out it means they are serious.”

Miyamoto, a modest corporate man — who in the United States would likely command superstar status — has described himself as the first non-computer programmer game creator.

“Even people at Sony and Microsoft look up to Miyamoto as gaming deity,” said Hamamura.

Responsible for Mario, Zelda, Donkey Kong and other popular video game characters, as well as the Wii, Miyamoto started out as a puppet maker, and moved on to early designs of Donkey Kong and Mario sketched on paper that he handed to computer engineers, according to media interviews.

He joined Nintendo, which has its roots making playing cards in 19th century Kyoto, in 1977, as the company shifted from making toys to video games.

When computer gaming in cafes, malls and arcades — think Pong and Space Invaders — gave way to more solitary games often played on a bedroom desktop or console, Miyamoto has said he became concerned that gamers were turning into unsociable “zombies.”

The 2006 hit, the Wii console, aimed to reverse that trend, and appeal to a broader audience of those new to gaming or put off by the proliferation of shooting games.

Miyamoto has said he turned his wife into a gamer through social and fitness focused games such as Wii Sports and Nintendogs, a virtual pet training game.

In March last year, Nintendo announced a partnership with Japanese social gaming company DeNA Co. to release five free-to-play mobile games within two years. Nintendo says two of those; versions of Animal Forest and Fire Emblem, have been delayed.

“We believe Nintendo will be able to create a new style of games and spread them all around the world,” Miyamoto told Nintendo investors last October.

At the Tokyo Game Show, dominated by yet more shooting games and role-playing fantasy titles that likely appeal to the “zombies” Miyamoto frets about, Nintendo’s Splatoon game for the Wii U — with paint splashing, squid-like characters battling for territory — won the best game award.

Nintendo? Still absent.

“That’s Nintendo’s nature,” said Masao Masutani, who helps develop game software for Sony. “They do what they want and let others get on with their thing.”

(Reporting by Makiko Yamazaki, Tim Kelly and Yoshiyasu Shida; writing by Tim Kelly; Editing by Ian Geoghegan)

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Video Game and Console Gaming Addiction

I. The Problem and its Background

A. INTRODUCTION

In recent years gaming addiction (computer game addiction, console gaming addiction, or even excessive play on portable systems) has received increased attention not only from the media, but also from psychologists, psychiatrists, mental health organizations, and gamers themselves.

Gaming addiction is not yet classified as a mental health disorder or “true” addiction like gambling or alcohol addiction. However, some gamers clearly struggle to keep their playing habits under control and may place more importance on their gaming accomplishments than their happiness and success in the real world (e.g., academic achievement, friendships, relationships, career advancement, health, etc.).

B. STATEMENT OF THE PROBLEM

Many people or computer users have their thoughts and questions about online games. But this is some common questions that we will have to acknowledge:

a. Why do students easily get addicted in computer/online games?

b. What are the harmful effects in getting addicted to computer/online games?

C. IMPORTANCE OF STUDY

This study aimed to know why many student easily get addicted to computer games and the harmful effects of computer/online games.

D. DEFINITION OF TERMS

• Addiction- is the continued use of a mood altering substance or behavior despite adverse dependency consequences, or a neurological impairment leading to such behaviors.
• Online Game- is a video game played over some form of computer network, using a personal computer or video game console. This network is usually the internet or equivalent technology, but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the internet and the growth of internet access itself.

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Is Gaming Harmful?

Is Gaming Harmful? Video and computer games, like many popular, entertaining and addicting kid activities, are looked down on by many parents as time wasters, but why? , is it because they are harmful? , or is it simply because they are spending too much time on them instead of studying. Both have many good arguments, but I am going to write about the one in which I feel are most valid. One of the many good points against gaming is that children, teenagers and adults alike are losing sleep over video games because they are staying up all night and letting their “addiction” take over.

The definition of addiction is: “The condition of being habitually or compulsively occupied with or involved in something. ” And anyone who likes and plays videogames has experienced this at some point. Its not only kids that think about going home from school to play video games, many adults think about at work too, the average game player is 30 and has been gaming for about 12 years. This means that many people, no matter of their age or sex, are putting video games before their school or work by missing out on important sleep and not putting their full concentration into their work.

On the other hand, Gaming has been proven to increase social skills in young people as most games include a multiplayer feature that encourages people to play the game with others, whether it be online with friends or sitting together which is important for young kids growing up as it helps them make friends and sustain relationships. It also helps them realize how important it is to be sociable when they are starting school or a new job.

Although some could argue that video games can do children social harm as many children play there selves for many hours each day and rarely interact with their family or friends. They could also argue that video games can cause great physical harm. The physical harm can occur when the child spends long hours of concentration on fast movement or because of the screen flicker. Also when children play video games they sit in for long hours that in the long run will stunt their natural growth and damage their backbone.

Video games are more commonly known as a hobby you do sitting down somewhere comfortable and relaxing but what most people fail to realize is that there are a new type of video game emerging that get you on your toes and exercising. These include such consoles as PlayStation Move, Xbox Kinect , Wii, etc. These devices are designed to keep you active while you game and can give you a good physical work out instead of playing seated, these kind of games also can give you a good mental work out as most games for these console require lots of problem solving and also help improve your hand eye co-ordination skills.

However, there are some that would say playing videogames can cause mental and psychological harm. Their reasons for this are they believe that when playing video games, children do not apply much mental effort and believe that video games are not creative enough. This could lead to the child developing lazy mental habits and also being impatient as real life is not as fast as their game might be. There are also some that believe that children can become violent because they become habituated to the violence that occurs in some games they might play.

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Managing Quality Customer Service in a Gaming Company

Working in the assumption that I am managing a team that provides content for a gaming website whose ultimate goal is to land a spot in Alexa Ranking’s Top Ten (preferably to take over the number one slot; and the company is currently playing around the 1,500 position), this paper will draft the customer service […]

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Evolution of Games

Evolution of video games Did you know that there are seven generations of video games so far? Video games have evolved for many years. I will be explaining to you all about: The first conception of video games, the mid-development of video games, and the video games of today. Knowing About What Started it All […]

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Nintendo Case Study

Case Analysis Part 1 Introduction Case 7 of the textbook titled Essentials of Strategic Management looked at the video game pioneer Nintendo. The title of the case is Nintendo’s Strategy in 2009: The Ongoing Battle with Microsoft and Sony and was written by Lou Marino and Sally Sarrett. The case begins by describing how Nintendo faced serious competition from Sony and Microsoft in the video game market. As Sony had created the Playstation and Microsoft came out with the Xbox, Nintendo had taken a backseat in terms of new video game consoles.

Through the years however, Nintendo had created many popular devices used for gaming such as the Nintendo 64 and numerous versions of the DS. As Nintendo prepared to release the Wii game system, many said that it lacked the graphics and user experience that their rivals had and it appeared as though it would be a market flop. To the surprise of many critics and competing companies, the Wii was a huge success setting records for total sales.

Currently Nintendo is seeing reduced demand and reduced sales due to the recession but they continue to release new features and games and analysts say that “the only limitations of the system were the limitations of the designer and the user-leading most to believer they considered the possibilities endless” ( ). Nintendo’s Strategy In it’s early years, Nintendo’s strategy was to bring video game experience most commonly found in public venues such as the Donkey Kong arcade game into the users home.

This differentiation strategy proved highly successful for Nintendo as they were the first to give the user an affordable gaming console with many different games available for the Nintendo Entertainment System or NES. This continued with the release of numerous versions of the Game Boy and Nintendo DS as users could take their games with them anywhere they went which was unheard of from rivals such as Sony and Microsoft at the time. As competition grew with Sony, Sega, and Microsoft, Nintendo’s strategy seemed to move towards a cost strategy. They began creating onsoles such as the GameCube to compete with disk operated consoles by their competitors but at a cheaper price. This move turned out to be unsuccessful for a number of reasons, the main one being their lack of graphic capabilities. From here Nintendo began differentiating themselves again. Nintendo set out to design a console that would revolutionize the way people played games and the Wii was born. People that had never played video games before such as women and the elderly could now find games suited for them that were easy to understand and fun to play.

Users could play games that got them up and moving to promote a healthier lifestyle as well as interact with others. For Nintendo to be successful in the future, this differentiation strategy appears to be the best route to follow. Strategic Leadership The strategic leadership surrounding the Nintendo organization appears to be ahead of their time in some aspects. Although they are not coming out with consoles directly aimed at competing with that of Sony and Microsoft, they are however releasing cutting edge technologies into their products.

From the dual screen on the DS which allows users to sync up with others to play head to head to the Wii with a Bluetooth activated controller, Nintendo is constantly changing the video game industry. The marketers at Nintendo understood that “too many powerful consoles can’t coexist” because they would eventually lead to their own collapse ( 375 ). By creating something completely new for users that rivals aren’t reaching, Nintendo was able to gain control of a relatively untouched market segment. Nintendo is known for its differentiation from the normal gaming systems and this attracts a completely different crowd than Sony and Microsoft.

Stakeholders in the Nintendo company know this and this is what ultimately attracts them to their organization just as the stakeholders for Sony or Microsoft are attracted to the strategies of competing to be the best in terms of graphics and realistic gaming experience. If Nintendo was to change and try to compete on the same levels as Sony and Microsoft, they would more than likely lose many of their investors because this differentiation is what keeps Nintendo ranking among the top gaming companies.

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